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Feature/hsl gamecontroller migration #767
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ebea481
added publishers for gamecontroller response with dynamic data
cleWu03 7e58a0d
game_state_capsule updated
cleWu03 397f833
integration of new gamestate msg in behavior, secondary state is stil…
cleWu03 9cb5bae
refactor(game_controller): only send ball `PointStamped`
texhnolyze 7120046
stopped from game_controller
cleWu03 82dd92e
feat(game_controller_hsl): finalize implementation of base states
texhnolyze a247bd7
fix against falling when in "stopped" state
cleWu03 7ea9d6e
OUR in dsd Tree for all secondaryStateDeciders
cleWu03 4ff3bd9
fix idea for working rival freekicks
cleWu03 11b4a5f
fix for falling after stop state, is now integrated later in hcm and …
cleWu03 a942734
git subrepo clone git@github.com:bit-bots/game_controller_hsl.git src…
texhnolyze 02cfb81
fix(pixi): add `construct` required by subrepo `game_controller_hsl`
texhnolyze 65dfe24
fix(pre-commit): downgrade `cppcheck`
texhnolyze cdea3fe
test(game_controller_hsl): ignore tests
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23 changes: 0 additions & 23 deletions
23
...ehavior/bitbots_body_behavior/bitbots_body_behavior/behavior_dsd/decisions/last_player.py
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This is sent to the HCM. I think in the HCM we also subscribe to the Gamestate, so there we could handle it ourselves without needing an extra publisher.