🎨 Palette: Inclusive achievement feedback for first-time players#126
🎨 Palette: Inclusive achievement feedback for first-time players#126aidasofialily-cmd wants to merge 1 commit intomainfrom
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Modified src/main.cpp to remove the redundant `initialHighscore > 0` check when triggering achievement feedback. This ensures that a player's first successful score is recognized with the "NEW BEST! 🥳" indicator and the final congratulatory message, providing immediate delight and positive reinforcement. - Removed `initialHighscore > 0` from real-time feedback condition. - Removed `initialHighscore > 0` from final personal best message condition. - Verified logic by simulating a first-time player (no highscore.txt) and capturing terminal output. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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💡 What: The UX enhancement added
Removed the
initialHighscore > 0conditional check for achievement-related UI elements insrc/main.cpp.🎯 Why: The user problem it solves
Previously, new players would not receive any "NEW BEST!" feedback or congratulations during or after their first game, because the logic required a pre-existing high score. This created a "cold start" experience where the user's initial progress went unacknowledged.
♿ Accessibility & Inclusivity
Makes the achievement system inclusive of first-time players, ensuring that everyone receives immediate positive reinforcement for their performance.
🧪 Verification
Verified the change using a custom Python script with
pty.fork()to simulate a clean start (nohighscore.txt) and confirm the presence of "NEW BEST! 🥳" and the final congratulation message in the terminal output. Verified that cursor hide/show behavior remains intact viaverify_ux.py.PR created automatically by Jules for task 14605197382710782397 started by @aidasofialily-cmd