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8 changes: 4 additions & 4 deletions src/game/client/glow_outline_effect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,10 +31,10 @@ ConVar glow_outline_effect_enable("glow_outline_effect_enable", "1", FCVAR_ARCHI
}
}
);
ConVar glow_outline_effect_width( "glow_outline_effect_width", "1.f", FCVAR_ARCHIVE, "Width of glow outline effect.", true, 0.f, false, 0.f);
ConVar glow_outline_effect_alpha( "glow_outline_effect_alpha", "0.5f", FCVAR_ARCHIVE, "Alpha of glow outline effect.", true, 0.f, true, 1.f);
ConVar glow_outline_effect_center_alpha("glow_outline_effect_center_alpha", "0.1f", FCVAR_ARCHIVE, "Opacity of the part of the glow effect drawn on top of the player model when obstructed", true, 0.f, true, 1.f);
ConVar glow_outline_effect_textured_center_alpha("glow_outline_effect_textured_center_alpha", "0.2f", FCVAR_ARCHIVE, "Opacity of the part of the glow effect drawn on top of the player model when cloaked", true, 0.f, true, 1.f);
ConVar glow_outline_effect_width( "glow_outline_effect_width", "1.0", FCVAR_ARCHIVE, "Width of glow outline effect.", true, 0.f, false, 0.f);
ConVar glow_outline_effect_alpha( "glow_outline_effect_alpha", "0.5", FCVAR_ARCHIVE, "Alpha of glow outline effect.", true, 0.f, true, 1.f);
ConVar glow_outline_effect_center_alpha("glow_outline_effect_center_alpha", "0.1", FCVAR_ARCHIVE, "Opacity of the part of the glow effect drawn on top of the player model when obstructed", true, 0.f, true, 1.f);
ConVar glow_outline_effect_textured_center_alpha("glow_outline_effect_textured_center_alpha", "0.2", FCVAR_ARCHIVE, "Opacity of the part of the glow effect drawn on top of the player model when cloaked", true, 0.f, true, 1.f);
#else
ConVar glow_outline_effect_enable( "glow_outline_effect_enable", "0", 0, "Enable entity outline glow effects.");
ConVar glow_outline_effect_width( "glow_outline_width", "10.0f", FCVAR_CHEAT, "Width of glow outline effect in screen space." );
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4 changes: 2 additions & 2 deletions src/game/server/neo/bot/neo_bot_vision.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@
#include "neo_gamerules.h"
#include "neo/weapons/weapon_ghost.h"

ConVar neo_bot_choose_target_interval( "neo_bot_choose_target_interval", "0.3f", FCVAR_CHEAT, "How often, in seconds, a NEOBot can reselect his target" );
ConVar neo_bot_sniper_choose_target_interval( "neo_bot_sniper_choose_target_interval", "3.0f", FCVAR_CHEAT, "How often, in seconds, a zoomed-in Sniper can reselect his target" );
ConVar neo_bot_choose_target_interval( "neo_bot_choose_target_interval", "0.3", FCVAR_CHEAT, "How often, in seconds, a NEOBot can reselect his target" );
ConVar neo_bot_sniper_choose_target_interval( "neo_bot_sniper_choose_target_interval", "3.0", FCVAR_CHEAT, "How often, in seconds, a zoomed-in Sniper can reselect his target" );

extern ConVar neo_bot_ignore_real_players;

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2 changes: 1 addition & 1 deletion src/game/server/neo/neo_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3161,7 +3161,7 @@ void CNEO_Player::GiveDefaultItems(void)
}
}

ConVar sv_neo_time_alive_until_cant_change_loadout("sv_neo_time_alive_until_cant_change_loadout", "25.f", FCVAR_CHEAT | FCVAR_REPLICATED, "How long after spawning changing loadouts is disabled ",
ConVar sv_neo_time_alive_until_cant_change_loadout("sv_neo_time_alive_until_cant_change_loadout", "25.0", FCVAR_CHEAT | FCVAR_REPLICATED, "How long after spawning changing loadouts is disabled ",
true, 0.0f, false, 1.0f);

void CNEO_Player::GiveLoadoutWeapon(void)
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