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User Stories
Costner Magill edited this page Mar 1, 2024
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- As a gamer, I want an evocative and dynamic musical score that adapts to different gameplay scenarios, so that I can feel emotionally connected to the game, enhancing my overall gaming experience and immersing myself in the world created by the music.
- As a player, I want a strategic and engaging combat system with diverse abilities and tactical options so that I can experience challenging battles that require skillful decision-making and strategic planning.
- As a player, I want an array of creative puzzles that help toward the progression of the game so that I can have a diverse experience in the overworld, learning about lore, while also enjoying another kind of game mechanic.
- Given I am playing an open world RPG, I would like for there to be a clear quest system that tells me what I need to do while still letting me experience the open elements of the game unobstructed.
- Given that I am playing an RPG with a turn based combat system, I would like for the combat system to give me relevant information about the current fight, such as the ordering of the attacks, and the relevant stats of the enemies, such as health, speed, and damage.
- Given that I am playing a retro game inspired RPG, I would like for an art style that is reminiscent of other previous games in the genre, while still being unique and interesting.
- As a player I want to see all the characters move with animations so that I feel like my character is moving in the world.
- Given that I am in the overworld, when I press the menu hotkey I am provided a menu that displays characters, inventory, options, save, and exit, no in game time has elapsed since opening the menu.
- As someone who plays lots of different games, I would like exploration element that makes me interact with a side npc to gain an advantage, so that my experience is unique from someone who played linearly.
- As a player, I would like a combat system that awards doing attack combos, so that that the combat would be more dynamic.
- As a player, I would want the backgrounds of the have a similar saturation, so that when I am playing the game I am not overwhelmed by an exaggerated palette.
- As player, I want the stats of party members and enemies to be transparent to me at all times so there is no frustration in battle.