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Combat System
Schwaya edited this page Feb 12, 2024
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The combat system will be turn-based. All four characters will be on screen at the same time along with the enemies. Features of this combat will include:
- Turn Tree - The Turn Tree is the order all characters in battle will execute their actions. The order of the characters in the Turn Tree will be dependent on their Agility stat (higher Agility = higher position in Turn Tree and vice versa).
- Character Stats - Every character has a list of stats (see further below). These are used in the calculation of damage. When it comes to raising and lowering stats, Physical Attack/Defense, Aura Attack/Defense, and Speed can all be raised or lowered by 6 stages. Each stage raises or lowers the stat by 50%.
- Moves - Every Signature has a certain move set. Because each move uses Aura, the cost of each move is tied to the user's HP stat.
- Items - Items can be used in place of a character's turn. Some items may include healing items, buff/debuff items, and other extraneous ability items.
Objective: To win a battle, you must simply reduce the HP stat of every opponent to at least 0.
(((User Level * Move Power) * ((User Attack * Attack Stat Change) / (Opponent Defense * Defense Stat Change)) / 10)
- Create UI for character moves, items, etc.
- Enemy AI
https://docs.google.com/spreadsheets/d/1QjvE2oifZsycptaWL4FFYm9QB0XxvzNjNN4DDNJydlw/edit?usp=sharing
Claire (Master)
- HP: 3500
- Physical Attack: 80
- Aura Attack: 80
- Physical Defense: 80
- Aura Defense: 80
- Agility: 60
- BST: 480
Etho (Saber)
- HP: 4330
- Physical Attack: 135
- Aura Attack: 100
- Physical Defense: 90
- Aura Defense: 90
- Agility: 130
- BST: 615
Flynn (Rune Dealer)
- HP: 3980
- Physical Attack: 80
- Aura Attack: 110
- Physical Defense: 80
- Aura Defense: 80
- Agility: 100
- BST: 580
Kavya (Catalyst)
- HP: 5250
- Physical Attack: 70
- Aura Attack: 70
- Physical Defense: 120
- Aura Defense: 120
- Agility: 80
- BST: 660