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🎮 Game Fragments Showcase

"Good design is about removing, not adding." — Jonathan Blow

Unity C# License

🕒 SuperHot Recreation

A Unity recreation of SuperHot’s core experience — where time only moves when you move. Rebuilt from scratch to replicate its time manipulation and combat replay mechanics, delivering the signature "time as a weapon" tactical shooter experience.

SuperHot

🛠️ Upcoming Plans

  • 2–4 players online mode with individual time flow.

💣 Bomber, inspired by Öoo

A physics-based platformer where you are the bomb — using explosive recoil to jump, double-jump, and propel yourself through the level.

Bomber

🌍 Minecraft Recreation

A reimagining of Minecraft’s procedural world generation powered by 5-dimensional Perlin Noise.

Minecraft

🛠️ Upcoming Plans

  • Parallelized terrain generation
  • Improved chunk loading pipeline

🌐 Network Structure

A lightweight multiplayer networking framework built using Photon PUN's free tier.

Join Room

Room

🛠️ Upcoming Plans

  • [✔] All players ready to start game synchronization
  • [✔] Appearance customization synchronization

❄️ Interactive Snow Simulation

A real-time interactive snow deformation system implemented with custom shaders, enabling dynamic footprints, object interaction, and environmental response.

Interactive Snow

Interactive Snow

🛠️ Upcoming Plans

  • [✔] Support for multiple interaction objects
  • Cover snow on complex 3D models
  • Implement another method for interactive snow by camera

🧬 Particle Life Simulation

A large-scale Particle Life simulation built with Unity DOTS (ECS + Jobs + Burst), focusing on emergent behavior through simple force rules. Thousands to particles interact in real time, forming complex, self-organizing patterns.

Particle Life

Particle Life

🛠️ Upcoming Plans

  • A 3D version of Particle Life simulation

📬 Contact

Author: Zong
Portfolio: zong4.github.io
Email: zzoonng@163.com

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Some interesting game fragments!

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