"Good design is about removing, not adding." — Jonathan Blow
A Unity recreation of SuperHot’s core experience — where time only moves when you move. Rebuilt from scratch to replicate its time manipulation and combat replay mechanics, delivering the signature "time as a weapon" tactical shooter experience.
- 2–4 players online mode with individual time flow.
A physics-based platformer where you are the bomb — using explosive recoil to jump, double-jump, and propel yourself through the level.
A reimagining of Minecraft’s procedural world generation powered by 5-dimensional Perlin Noise.
- Parallelized terrain generation
- Improved chunk loading pipeline
A lightweight multiplayer networking framework built using Photon PUN's free tier.
- [✔] All players ready to start game synchronization
- [✔] Appearance customization synchronization
A real-time interactive snow deformation system implemented with custom shaders, enabling dynamic footprints, object interaction, and environmental response.
- [✔] Support for multiple interaction objects
- Cover snow on complex 3D models
- Implement another method for interactive snow by camera
A large-scale Particle Life simulation built with Unity DOTS (ECS + Jobs + Burst), focusing on emergent behavior through simple force rules. Thousands to particles interact in real time, forming complex, self-organizing patterns.
- A 3D version of Particle Life simulation
Author: Zong
Portfolio: zong4.github.io
Email: zzoonng@163.com








