d_meter_HIO Wii/debug mostly matching#3158
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Report for Shield (b3cf239 - 7ecdbee)No changesReport for GZ2P01 (b3cf239 - 7ecdbee)No changesReport for GZ2E01 (b3cf239 - 7ecdbee)No changesReport for RZDE01_00 (b3cf239 - 7ecdbee)📈 Matched code: 47.02% (+0.16%, +17244 bytes) ✅ 45 new matches
...and 15 more new matches 📈 34 improvements in unmatched items
...and 4 more improvements in unmatched items Report for DZDE01 (b3cf239 - 7ecdbee)📈 Matched code: 52.19% (+0.09%, +9548 bytes) ✅ 57 new matches
...and 27 more new matches 📈 9 improvements in unmatched items
Report for GZ2J01 (b3cf239 - 7ecdbee)No changesReport for RZDE01_02 (b3cf239 - 7ecdbee)📈 Matched code: 54.64% (+0.12%, +12572 bytes) ✅ 59 new matches
...and 29 more new matches 📈 11 improvements in unmatched items
Report for RZDP01 (b3cf239 - 7ecdbee)📈 Matched code: 53.43% (+0.12%, +12572 bytes) ✅ 59 new matches
...and 29 more new matches 📈 10 improvements in unmatched items
Report for ShieldD (b3cf239 - 7ecdbee)📈 Matched code: 54.45% (+0.00%, +160 bytes) ✅ 4 new matches
Report for RZDJ01 (b3cf239 - 7ecdbee)📈 Matched code: 53.81% (+0.12%, +12580 bytes) ✅ 59 new matches
...and 29 more new matches 📈 7 improvements in unmatched items
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The |
The regressions are 'real' in the sense that you changed the splits to increase the amount of data in that TU, which caused the percentages to go down because the total amount of data increased without increasing the amount of matching data. If you want objdiff to notice that the data matches to make the percentage go up, you would have to change the symbol names as well (since |
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@LagoLunatic Oh I see, I had overlooked that aspect. I've added dummy symbol names for those symbols just for the sake of cleaning up the report. |
This PR mostly matches
d_meter_HIOfor all Wii versions + ShieldD.