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13 changes: 13 additions & 0 deletions LumenIO/.github/workflows/android.yml
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name: android-build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-java@v4
with: { distribution: 'temurin', java-version: '17' }
- name: Gradle build
uses: gradle/gradle-build-action@v3
with:
arguments: :apps:mobile:android:app:assembleDebug
29 changes: 29 additions & 0 deletions LumenIO/README.md
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# LumenIO – Mobile (Android) Slice

**What:** Device-responsive 3D platform (parent system). This slice delivers **mobile**: CameraX + MediaPipe Hand Landmarker → gesture FSM → Filament PBR renderer.

## Build
- Android Studio Giraffe+ (JDK 17).
- Put a hand landmark model into `apps/mobile/android/app/src/main/assets/hand_landmarker.task` (see AI Edge Hand Landmarker guide).
- `./gradlew :apps:mobile:android:app:assembleDebug`

## Run
Launch on a device (front camera). Pinch → rotate demo applies Y-rotation to the loaded glTF model.

## Deps (sources)
- CameraX 1.4.2 (stable matrix & dependency snippet).
- MediaPipe Tasks – Hand Landmarker (`com.google.mediapipe:tasks-vision`).
- Filament 1.57.1 (`filament-android`, `gltfio-android`, `filament-utils-android`).
Docs cited in code comments.

---

What’s next (tight)

1. Replace ImageProxy.toBitmap() with proper YUV→RGB, or feed MPImage from ImageProxy without intermediate Bitmap.

2. Add IBL/lighting in FilamentRenderer (KTX environment, skybox), and a proper frame loop / surface resize handling.

3. Emit gesture_event JSON to a bus; store deterministic replays; unit tests for FSM thresholds.

4. Add depth scaling (z from world landmarks) to improve rotate/scale stability.
40 changes: 40 additions & 0 deletions LumenIO/apps/mobile/android/app/build.gradle.kts
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plugins {
id("com.android.application")
kotlin("android")
}

android {
namespace = "io.lumen.mobile"
compileSdk = 34
defaultConfig {
applicationId = "io.lumen.mobile"
minSdk = 23
targetSdk = 34
versionCode = 1
versionName = "0.1.0"
}
buildTypes { release { isMinifyEnabled = false } }
compileOptions { sourceCompatibility = JavaVersion.VERSION_17; targetCompatibility = JavaVersion.VERSION_17 }
kotlinOptions { jvmTarget = "17" }
}

dependencies {
// CameraX (use stable; RC exists but keep prod-stable) — per official table
val camerax = "1.4.2" // https://developer.android.com/jetpack/androidx/releases/camera
implementation("androidx.camera:camera-core:$camerax")
implementation("androidx.camera:camera-camera2:$camerax")
implementation("androidx.camera:camera-lifecycle:$camerax")
implementation("androidx.camera:camera-view:$camerax")

// MediaPipe Tasks – Hand Landmarker (Android)
implementation("com.google.mediapipe:tasks-vision:latest.release") // https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker/android

// Filament (PBR renderer + glTF loader + utils) — latest release 1.57.1
val filament = "1.57.1" // https://mvnrepository.com/artifact/com.google.android.filament/filament-android
implementation("com.google.android.filament:filament-android:$filament")
implementation("com.google.android.filament:gltfio-android:$filament")
implementation("com.google.android.filament:filament-utils-android:$filament")

// KotlinX
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.8.1")
}
10 changes: 10 additions & 0 deletions LumenIO/apps/mobile/android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.lumen.mobile">
<uses-permission android:name="android.permission.CAMERA"/>
<uses-feature android:name="android.hardware.camera.front"/>
<application android:allowBackup="true" android:label="LumenIO Mobile" android:supportsRtl="true">
<activity android:name=".MainActivity" android:exported="true">
<intent-filter><action android:name="android.intent.action.MAIN"/><category android:name="android.intent.category.LAUNCHER"/></intent-filter>
</activity>
</application>
</manifest>
Empty file.
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{
"asset": { "version": "2.0" },
"scenes": [ { "nodes": [] } ],
"nodes": []
}
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package io.lumen.mobile

import android.content.Context
import android.view.Surface
import com.google.android.filament.*
import com.google.android.filament.utils.*
import com.google.android.filament.gltfio.*
import java.nio.ByteBuffer

class FilamentRenderer(private val ctx: Context) {
private lateinit var engine: Engine
private lateinit var swapChain: SwapChain
private lateinit var renderer: Renderer
private lateinit var scene: Scene
private lateinit var view: View
private lateinit var camera: Camera
private lateinit var assetLoader: AssetLoader
private lateinit var resourceLoader: ResourceLoader
private lateinit var asset: FilamentAsset

fun init(surface: Surface, width: Int, height: Int) {
engine = Engine.create()
swapChain = engine.createSwapChain(surface)
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView().apply { this.scene = scene }
camera = engine.createCamera(EntityManager.get().create()).apply {
setProjection(45.0, width.toDouble()/height, 0.05, 100.0, Camera.Fov.VERTICAL)
lookAt(0.0, 0.0, 3.0, 0.0, 0.0, 0.0)
}
view.camera = camera

assetLoader = AssetLoader(engine, UbershaderProvider(engine), EntityManager.get())
resourceLoader = ResourceLoader(engine, true, true)
}

fun loadGltfFromAssets(path: String) {
val buf = ctx.assets.open(path).readBytes()
asset = assetLoader.createAssetFromJson(ByteBuffer.wrap(buf))
resourceLoader.loadResources(asset)
scene.addEntities(asset.entities)
// basic IBL/lighting skipped for brevity; add filament-utils helpers in production
}

fun applyTransform(tx: FloatArray) {
// tx = 4x4 column-major matrix
val root = asset.root
if (root != 0) TransformManager.getInstance().apply {
val inst = getInstance(root)
setTransform(inst, tx)
}
}

fun renderFrame() {
if (renderer.beginFrame(swapChain)) {
renderer.render(view)
renderer.endFrame()
}
}

fun destroy() {
// Destroy all Filament objects (omitted for brevity)
}
}
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package io.lumen.mobile

enum class GState { IDLE, PINCH, DRAG, ROTATE, SCALE }

data class GestureParams(
val pinch: Float, val x: Float, val y: Float, val angle: Float, val span: Float
)

class GestureFSM(private val thresh: Float = 0.8f) {
var state = GState.IDLE; private set
private var startX=0f; private var startY=0f; private var startAngle=0f; private var startSpan=0f

fun step(p: GestureParams): String = when(state) {
GState.IDLE -> if (p.pinch >= thresh) { state = GState.PINCH; startX=p.x; startY=p.y; startAngle=p.angle; startSpan=p.span; "pinch:start" } else "idle"
GState.PINCH -> when {
p.pinch < thresh -> { state = GState.IDLE; "pinch:cancel" }
hypot(p.x-startX, p.y-startY) > 0.04f -> { state = GState.DRAG; "drag:start" }
kotlin.math.abs(p.angle-startAngle) > 0.15f -> { state = GState.ROTATE; "rotate:start" }
kotlin.math.abs(p.span-startSpan) > 0.05f -> { state = GState.SCALE; "scale:start" }
else -> "pinch:hold"
}
GState.DRAG -> if (p.pinch < thresh) { state = GState.IDLE; "drag:end" } else "drag:move"
GState.ROTATE -> if (p.pinch < thresh) { state = GState.IDLE; "rotate:end" } else "rotate:move"
GState.SCALE -> if (p.pinch < thresh) { state = GState.IDLE; "scale:end" } else "scale:move"
}

private fun hypot(dx: Float, dy: Float) = kotlin.math.sqrt(dx*dx + dy*dy)
}
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package io.lumen.mobile

import android.content.Context
import android.os.SystemClock
import com.google.mediapipe.tasks.vision.handlandmarker.HandLandmarker
import com.google.mediapipe.tasks.vision.core.RunningMode
import com.google.mediapipe.tasks.components.containers.Category
import com.google.mediapipe.framework.image.BitmapImageBuilder

class HandLandmarkerHelper(
private val context: Context,
private val modelAssetPath: String = "hand_landmarker.task", // put model into assets
private val maxHands: Int = 1,
private val minDet: Float = 0.5f,
private val minTrack: Float = 0.5f,
private val minPresence: Float = 0.5f,
private val onResult: (HandResult) -> Unit,
private val onError: (Throwable) -> Unit
) {
private var landmarker: HandLandmarker? = null

fun setup() {
val base = com.google.mediapipe.tasks.core.BaseOptions.builder().setModelAssetPath(modelAssetPath).build()
val opts = HandLandmarker.HandLandmarkerOptions.builder()
.setBaseOptions(base)
.setRunningMode(RunningMode.LIVE_STREAM)
.setNumHands(maxHands)
.setMinHandDetectionConfidence(minDet)
.setMinTrackingConfidence(minTrack)
.setMinHandPresenceConfidence(minPresence)
.setResultListener { res, inputImg ->
val handed = res.handedness().firstOrNull()?.firstOrNull() ?: Category.create("Unknown", 0, 0f)
val pts = res.landmarks().firstOrNull()?.map { floatArrayOf(it.x(), it.y(), it.z()) } ?: emptyList()
onResult(HandResult(handed.categoryName(), pts))
}
.setErrorListener { e -> onError(e) }
.build()
landmarker = HandLandmarker.createFromOptions(context, opts)
}

fun process(bitmap: android.graphics.Bitmap) {
val mpImg = BitmapImageBuilder(bitmap).build()
val ts = SystemClock.uptimeMillis()
landmarker?.detectAsync(mpImg, ts)
}

data class HandResult(val handedness: String, val points: List<FloatArray>)
}
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package io.lumen.mobile

import android.graphics.Bitmap
import android.os.Bundle
import android.util.Size
import android.view.SurfaceView
import android.widget.FrameLayout
import androidx.activity.ComponentActivity
import androidx.camera.core.*
import androidx.camera.lifecycle.ProcessCameraProvider
import androidx.camera.view.PreviewView
import androidx.core.content.ContextCompat
import java.util.concurrent.Executors

class MainActivity : ComponentActivity() {
private lateinit var previewView: PreviewView
private lateinit var overlay: OverlayView
private lateinit var renderer: FilamentRenderer
private val exec = Executors.newSingleThreadExecutor()
private lateinit var hand: HandLandmarkerHelper
private val fsm = GestureFSM()

override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
previewView = PreviewView(this)
overlay = OverlayView(this)
val root = FrameLayout(this).apply { addView(previewView); addView(overlay) }
setContentView(root)

hand = HandLandmarkerHelper(this, onResult = { r ->
overlay.points = r.points; overlay.postInvalidate()
// simple pinch heuristic: use landmark 4 (thumb tip) & 8 (index tip)
val pinch = r.points.takeIf { it.size >= 9 }?.let {
val d = hypot(it[4][0]-it[8][0], it[4][1]-it[8][1])
(1.0f - d).coerceIn(0f,1f)
} ?: 0f
val ev = fsm.step(GestureParams(pinch, 0.5f, 0.5f, 0f, 0f))
if (ev.startsWith("drag:") || ev.startsWith("rotate:") || ev.startsWith("scale:")) {
// map to a transform; here we rotate around Y slightly as demo
val angle = (System.nanoTime() % 1_000_000_000L) / 1e9f
val mat = yRotation(angle)
renderer.applyTransform(mat)
}
}, onError = { e -> e.printStackTrace() })
hand.setup()

startCamera()
setupRenderer()
}

private fun setupRenderer() {
val surfaceView = SurfaceView(this)
(previewView.parent as FrameLayout).addView(surfaceView)
surfaceView.holder.addCallback(object: android.view.SurfaceHolder.Callback {
override fun surfaceCreated(holder: android.view.SurfaceHolder) {
renderer = FilamentRenderer(this@MainActivity)
renderer.init(holder.surface, surfaceView.width.coerceAtLeast(1), surfaceView.height.coerceAtLeast(1))
renderer.loadGltfFromAssets("models/sample.gltf")
surfaceView.post(object: Runnable { override fun run() { renderer.renderFrame(); surfaceView.post(this) }})
}
override fun surfaceChanged(h: android.view.SurfaceHolder, f: Int, w: Int, hgt: Int) {}
override fun surfaceDestroyed(h: android.view.SurfaceHolder) { /* destroy renderer */ }
})
}

private fun startCamera() {
val providerFuture = ProcessCameraProvider.getInstance(this)
providerFuture.addListener({
val provider = providerFuture.get()
val preview = Preview.Builder().build().also { it.setSurfaceProvider(previewView.surfaceProvider) }
val analysis = ImageAnalysis.Builder().setTargetResolution(Size(640,480)).setBackpressureStrategy(ImageAnalysis.STRATEGY_KEEP_ONLY_LATEST).build()
analysis.setAnalyzer(exec) { img ->
val bmp = img.toBitmap() ?: return@setAnalyzer
hand.process(bmp)
img.close()
}
provider.unbindAll()
provider.bindToLifecycle(this, CameraSelector.DEFAULT_FRONT_CAMERA, preview, analysis)
}, ContextCompat.getMainExecutor(this))
}

private fun ImageProxy.toBitmap(): Bitmap? {
val plane = planes.firstOrNull() ?: return null
// Convert YUV→ARGB fast path for demo; production should use RenderScript/ScriptIntrinsicYuvToRGB or GPU path
return Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888).also {
// Simplified; replace with a correct YUV→RGB conversion
}
}

private fun hypot(dx: Float, dy: Float) = kotlin.math.sqrt(dx*dx + dy*dy)
private fun yRotation(theta: Float): FloatArray {
val c = kotlin.math.cos(theta); val s = kotlin.math.sin(theta)
return floatArrayOf( c,0f, s,0f, 0f,1f,0f,0f, -s,0f,c,0f, 0f,0f,0f,1f )
}
}
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package io.lumen.mobile

import android.content.Context
import android.graphics.*
import android.view.View

class OverlayView(ctx: Context): View(ctx) {
var points: List<FloatArray> = emptyList()
override fun onDraw(c: Canvas) {
val p = Paint().apply { color = Color.GREEN; strokeWidth = 4f; style = Paint.Style.FILL }
points.forEach { (x,y,_) -> c.drawCircle(x*width, y*height, 6f, p) }
}
}
16 changes: 16 additions & 0 deletions LumenIO/schemas/v1/gesture_event.schema.json
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{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"title": "gesture_event",
"type": "object",
"required": ["t","type","state","params","target"],
"properties": {
"t": { "type": "number" },
"type": { "const": "gesture_event" },
"state": { "enum": ["idle","pinch:start","pinch:hold","pinch:cancel","drag:start","drag:move","drag:end","rotate:start","rotate:move","rotate:end","scale:start","scale:move","scale:end"] },
"params": { "type": "object", "properties": {
"x": {"type":"number"}, "y": {"type":"number"}, "angle": {"type":"number"}, "scale": {"type":"number"}
}, "additionalProperties": false },
"target": { "type":"string", "description":"scene node id" }
},
"additionalProperties": false
}
18 changes: 18 additions & 0 deletions LumenIO/schemas/v1/hand_landmarks.schema.json
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{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"title": "hand_landmarks",
"type": "object",
"required": ["t","type","handedness","points","coords","fps"],
"properties": {
"t": { "type": "number" },
"type": { "const": "hand_landmarks" },
"handedness": { "enum": ["Left","Right","Unknown"] },
"coords": { "enum": ["image_norm","world_m"] },
"fps": { "type": "number", "minimum": 1 },
"points": {
"type": "array", "minItems": 21, "maxItems": 21,
"items": { "type": "array", "items": [{ "type": "number" },{ "type": "number" },{ "type": "number" }], "minItems": 3, "maxItems": 3 }
}
},
"additionalProperties": false
}