feat: Phase 2 — expand world to 7 rooms with items and narrative#5
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Add 5 rooms to create_map() (Library, ThroneRoom, Kitchen, Cellar, Barracks)
with bidirectional connections forming a small castle layout:
[Armoury] — East — [Barracks]
↕
[Library] ← [Grand Hall] → [Throne Room]
↕
[Kitchen]
↕
[Cellar]
Place items that hint at a puzzle chain: old tome (Library), iron key
(Kitchen), silver pendant (Cellar). Update golden chalice use_message to
hint it belongs on the throne. Convert chalice to designated initialiser
syntax to match project style.
Add 16 new Map tests covering all connections, bidirectional traversal,
and item placement. All 96 tests pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
create_map()from 2 rooms to 7, forming a small castle layout with a narrative through-lineuse_messageto hint it belongs on the throne (sets up the Phase 3 win condition), and converts it to designated initialiser syntaxopposite_direction()mechanism — no structural changes requiredTest plan
Map.test.cppcovering all new connections, bidirectional traversal, item placement, and empty roomsctest)just clang-tidy— no warningsjust format— no changes after formatting<__ostream/basic_ostream.h>) is a known platform artefact; Linux CI will be clean🤖 Generated with Claude Code