feat: Improve pointer exclusivity handling#1152
feat: Improve pointer exclusivity handling#1152Unnvaldr wants to merge 1 commit intoutkarshdalal:masterfrom
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📝 WalkthroughWalkthroughThis PR refactors pointer capture lifecycle management in TouchpadView by introducing new public methods for controlling pointer exclusivity. XServerScreen is updated to leverage these methods when managing the quick menu overlay and to support keyboard-triggered pointer exclusivity toggling. Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant XServerScreen
participant TouchpadView
participant Android as Android OS
User->>XServerScreen: Press Ctrl+Shift+Alt+Z
XServerScreen->>TouchpadView: togglePointerExclusive()
TouchpadView->>Android: requestPointerCapture() or releasePointerCapture()
Android-->>TouchpadView: Capture state updated
TouchpadView-->>XServerScreen: Acknowledgment
User->>XServerScreen: Dismiss Quick Menu
XServerScreen->>TouchpadView: determinePointerExclusivity()
TouchpadView->>Android: requestPointerCapture() (if focused and needed)
Android-->>TouchpadView: Capture granted/confirmed
User->>XServerScreen: Show Quick Menu via gameBack()
XServerScreen->>TouchpadView: releasePointerExclusive()
TouchpadView->>Android: releasePointerCapture()
Android-->>TouchpadView: Capture released
Estimated Code Review Effort🎯 3 (Moderate) | ⏱️ ~20 minutes Possibly Related PRs
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1 issue found across 2 files
Prompt for AI agents (unresolved issues)
Check if these issues are valid — if so, understand the root cause of each and fix them. If appropriate, use sub-agents to investigate and fix each issue separately.
<file name="app/src/main/java/com/winlator/widget/TouchpadView.java">
<violation number="1" location="app/src/main/java/com/winlator/widget/TouchpadView.java:180">
P2: Focus-loss release clears the request flag, preventing automatic pointer recapture when window focus returns.</violation>
</file>
Reply with feedback, questions, or to request a fix. Tag @cubic-dev-ai to re-run a review.
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Actionable comments posted: 3
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Inline comments:
In `@app/src/main/java/app/gamenative/ui/screen/xserver/XServerScreen.kt`:
- Around line 1125-1128: The current branch sends physical-device events to
Keyboard.onKeyEvent which loses modifier/shifted-character handling; change the
routing so both virtual and physical devices call Keyboard.onVirtualKeyEvent
until onKeyEvent is feature-parity-ready. In the block that checks
it.event.device?.isVirtual and sets handled via keyboard?.onVirtualKeyEvent(...)
or keyboard?.onKeyEvent(...), remove the else branch and invoke
keyboard?.onVirtualKeyEvent(it.event) for all cases (preserving the handled
assignment) so physical keyboard input continues to include modifier/keysym
data.
- Around line 1101-1108: The special-key chord handling leaks the Z key event
and pointer recapture; update the chord interception to consume both ACTION_DOWN
and ACTION_UP for KeyEvent.KEYCODE_Z (not only ACTION_UP) so the guest never
sees the unmatched press/release, and set handled=true for both. Also change the
direct pointer-capture call in tryCapturePointer() (and any direct
requestPointerCapture() usages) to route through the TouchpadView helper APIs
(e.g., PluviaApp.touchpadView?.togglePointerExclusive() / a new
touchpadView.requestPointerCaptureHelper()) so pointer capture is
granted/revoked only via TouchpadView and cannot immediately reacquire after the
user toggles it off. Ensure you update the matching event branch names
(areAllSpecialKeysUp / chord logic) to reflect handling both actions.
In `@app/src/main/java/com/winlator/widget/TouchpadView.java`:
- Around line 173-180: The current releasePointerExclusive() method
unconditionally clears pointerCaptureRequested, which conflates a transient
suspension with a permanent opt-out and prevents determinePointerExclusivity()
from restoring capture after temporary releases; change the logic by introducing
a new suspendPointerExclusive() method for transient cases (used by
quick-menu/focus-loss paths) that calls releasePointerCapture() but does NOT set
pointerCaptureRequested = false, and reserve releasePointerExclusive() to
perform the permanent opt-out by releasing capture and setting
pointerCaptureRequested = false so determinePointerExclusivity() can correctly
recapture after suspensions.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: defaults
Review profile: CHILL
Plan: Pro
Run ID: 5232eb80-b0a3-4f87-b455-f34aa310b9e9
📒 Files selected for processing (2)
app/src/main/java/app/gamenative/ui/screen/xserver/XServerScreen.ktapp/src/main/java/com/winlator/widget/TouchpadView.java
| val areAllSpecialKeysUp = it.event.isCtrlPressed and it.event.isShiftPressed and it.event.isAltPressed && it.event.action == KeyEvent.ACTION_UP | ||
| if (areAllSpecialKeysUp) { | ||
| // Handing special key combination | ||
| when (it.event.keyCode) { | ||
| KeyEvent.KEYCODE_Z -> { | ||
| // Toggles pointer exclusivity when in game view | ||
| PluviaApp.touchpadView?.togglePointerExclusive() | ||
| handled = true |
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The Ctrl+Shift+Alt+Z toggle currently leaks input and won't stay off.
Only KEYCODE_Z ACTION_UP is intercepted here, so the guest still sees the Z press but never the matching release. Separately, tryCapturePointer() at Lines 665-670 still calls requestPointerCapture() directly, so the next mouse/touchpad motion can reacquire capture immediately after the user toggles it off. Consume the whole chord and route the remaining raw pointer-capture calls through TouchpadView's helper methods.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@app/src/main/java/app/gamenative/ui/screen/xserver/XServerScreen.kt` around
lines 1101 - 1108, The special-key chord handling leaks the Z key event and
pointer recapture; update the chord interception to consume both ACTION_DOWN and
ACTION_UP for KeyEvent.KEYCODE_Z (not only ACTION_UP) so the guest never sees
the unmatched press/release, and set handled=true for both. Also change the
direct pointer-capture call in tryCapturePointer() (and any direct
requestPointerCapture() usages) to route through the TouchpadView helper APIs
(e.g., PluviaApp.touchpadView?.togglePointerExclusive() / a new
touchpadView.requestPointerCaptureHelper()) so pointer capture is
granted/revoked only via TouchpadView and cannot immediately reacquire after the
user toggles it off. Ensure you update the matching event branch names
(areAllSpecialKeysUp / chord logic) to reflect handling both actions.
There was a problem hiding this comment.
tryCapturePointer will be addressed in the oncoming days.
| determinePointerExclusivity(); | ||
| } | ||
|
|
||
| public void determinePointerExclusivity() { | ||
| if (hasFocus()) { | ||
| if (!hasPointerCapture() && pointerCaptureRequested) | ||
| { | ||
| requestPointerExclusive(); | ||
| } | ||
| } else { | ||
| releasePointerExclusive(); | ||
| } | ||
| } | ||
|
|
||
| public void togglePointerExclusive() { | ||
| if (!capturePointerOnExternalMouse) return; | ||
| if (hasPointerCapture()) { | ||
| releasePointerExclusive(); | ||
| } else { | ||
| requestPointerExclusive(); | ||
| } | ||
| } | ||
|
|
||
| public void releasePointerExclusive() { | ||
| if (!capturePointerOnExternalMouse) return; | ||
| if (!hasPointerCapture() || !pointerCaptureRequested) { | ||
| Log.v("TouchpadView", "Pointer capture: Pointer capture not detected, skipped"); | ||
| return; | ||
| } | ||
| releasePointerCapture(); | ||
| pointerCaptureRequested = false; | ||
| Log.v("TouchpadView", String.format("Pointer capture: Pointer capture release (state=%s).", hasPointerCapture())); | ||
| } | ||
|
|
||
| @SuppressLint("LogNotTimber") | ||
| public void requestPointerExclusive() { | ||
| if (!capturePointerOnExternalMouse) return; | ||
| if (!hasFocus() && !requestFocus()) { | ||
| Log.w("TouchpadView", "Pointer capture: Unable to request pointer capture, view is unfocused and cannot regain focus!"); | ||
| return; | ||
| } | ||
| if (hasPointerCapture() && !pointerCaptureRequested) { | ||
| Log.v("TouchpadView", "Pointer capture: Pointer capture already requested, skipped"); | ||
| return; | ||
| } | ||
| requestPointerCapture(); | ||
| pointerCaptureRequested = true; | ||
| Log.v("TouchpadView", String.format("Pointer capture: Pointer capture request (state=%s).", hasPointerCapture())); | ||
| } | ||
|
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||
| @Override | ||
| protected void onAttachedToWindow() { | ||
| super.onAttachedToWindow(); | ||
| requestPointerExclusive(); | ||
| } | ||
|
|
||
| @Override | ||
| protected void onDetachedFromWindow() { | ||
| super.onDetachedFromWindow(); | ||
| releasePointerExclusive(); |
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why not add a boolean toggle to tryCapturePointer instead?
Description
Current implementation of the pointer capture does not take into account, that implicit requesting on every external mouse event is not desireable, since it locks your mouse to the GameNative's window on any type of a mouse event, not just mouse presses.
I have rebuilt it in a way, so that the exclusivity is requested on window focus regain (which can be reached through many means, but most importantly, explicit mouse click on the window), but it only happens if the exclusivity was lost through other actions than usage of special key combination (see below).
Also clean-up of this subsystem was moved to attached/detached lifecycle events.
Additionaly, the user is now able to request/release exclusivity via special key combination (Ctrl + Shift + Alt + , in this case it was binded to Z key). Especially helpful in the multi-window mode.
Recording
I will create a showcase in the oncoming days.
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Make pointer exclusivity predictable and user-controlled. It no longer auto-locks on every external mouse event, and users can toggle lock with Ctrl+Shift+Alt+Z.
New Features
Bug Fixes
Written for commit cb7f036. Summary will update on new commits.
Summary by CodeRabbit
Release Notes
New Features
Bug Fixes