Repository for version-control of a 2D 3D Game Project under development.
A Work-in-Progress game created for fun and learning.
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[NEW!] Transition to Unity3D!
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Current Priorities include transferring existing code infrastructure into the new 3D framework and creating a simple dev level for testing.
Tasks/Issues can be created in the "Issues" section and be assigned to devs. Tag and categorize them intuitively. The "Project" section shows a board to denote the progess of said tasks.
This should be helpful in keeping tasks in mind, organized, and clear on who's assigned to it.
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Create game title.
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Create player assets, such as the player sprite, from scratch.
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Finalize story and examine it for pacing and dividing it into chapters ("levels" essentially)
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[ ] Research feasability of using 3D elements such as a town/hub that is rendered in 3D.< Transition to 3 -
Refine game mechanic concepts through implementation and testing.
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[x] Replace current placeholder tiles/textures with thematic ones that make sense with the current iteration of the story (sandstone, desert-esque) -
Create simple dev level with a player object and a flatgrass-style world.
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Flesh out how we want Items to work.
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Create interface for customizing controls (and accompanying custom back-end)
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Complete glue between inventory back-end and the front-end.
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Create foundation for attack/item animations (sword swinging, arrow firing, etc). Through scripting or built-in Unity?Build this now in 3D via models -
Build equipable framework for weapons and armor. < This should be integrated well with the Item system.
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Procure Copyright/royalty free sound materials, or create them.
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Demo these audio assets.
- Set up webserver with continuous integration and deployment for the web version of the game.
Thomas Pickering (Lead Programmer & Project Manager)
Logix (Artist & Programmer)
Higokumaru (Artist & Junior Programmer)
David Carroll (Artist & Junior Programmer)