feat(timeout): WIP TotalTimeoutBody for absolute timeout#653
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Motivation
Hi everyone!
I saw issue #630 about needing a timeout that doesn't reset on every frame, and I thought I'd try to implement the core logic for it. I think this could also be beneficial for preventing slowloris (form of DDoS attack) but lmk if it's actually not the case!
Solution
I've implemented TotalTimeoutBody. It's a struct that enforces an absolute deadline on the request/response body. Unlike the existing TimeoutBody (which resets the timer on every byte), this one guarantees the connection closes after a fixed time.
I haven't added the tests or the Layer structs (middleware) yet. I wanted to open this PR first to ask:
If the answer is yes, I'll happily add the middleware layers (it'll be almost a 1-to-1 copy of the existing timeout layers) and the tests to make sure it catches those slow requests.