Hardware-based traction control system for the Forza Motorsport & Forza Horizon games
-
Updated
Nov 19, 2023 - C++
Hardware-based traction control system for the Forza Motorsport & Forza Horizon games
Real-time tire-road friction identification for ABS/ESC using a physics-informed Burckhardt estimator (ESC-gradient analytic + Brent refinement) from sensor time-series data.
Code to implement Euler's and Runge-Kutta Numerical Methods within the context of F1 Vehicle Dynamics
Software that runs on Fenice's RPi to handle traction control
Add a description, image, and links to the traction-control topic page so that developers can more easily learn about it.
To associate your repository with the traction-control topic, visit your repo's landing page and select "manage topics."