Tactical Radar Simulation system built with C++ and OpenCV. Features real-time color tracking, HUD interface, and proximity alerts using computer vision.
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Updated
Mar 30, 2026 - C++
Tactical Radar Simulation system built with C++ and OpenCV. Features real-time color tracking, HUD interface, and proximity alerts using computer vision.
A high-precision, real-time facial landmark tracking system with a tactical HUD. Powered by the MediaPipe Tasks API and OpenCV. Features surgical-grade 478-point mesh detection, EMA smoothing for jitter-free lock-on, and a minimalist AR-headset inspired visual interface.
High-performance distributed agent monitoring & "God-mode" control system. Featuring a Cyberpunk 3D radar (R3F), Hazelcast CP locking, and Multi-AI (OpenAI/Gemini/Claude) orchestration.
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