Transfer data using storage buffers (SSBO) into/out of GLSL compute shaders in Godot.
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Updated
Dec 2, 2025 - GDScript
Transfer data using storage buffers (SSBO) into/out of GLSL compute shaders in Godot.
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Uniform Buffer Object と Compute Shader の使い方のサンプル
Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets
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