Incremental multiplayer game sample utilizing the PurrNet networking solution in the Unity game engine
-
Updated
Mar 5, 2026 - C#
Incremental multiplayer game sample utilizing the PurrNet networking solution in the Unity game engine
Project from the Kaiju Multiplayer Engine overview video.
Networked event system built on top of PurrNet and UniFlux. Publish and subscribe to topics across the network using string-key patterns with automatic serialization.
Add a description, image, and links to the purrnet topic page so that developers can more easily learn about it.
To associate your repository with the purrnet topic, visit your repo's landing page and select "manage topics."