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map-parsing

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so_long is a graphical project where we create a simple 2D game using the MiniLibX graphics library. The objective is to design and implement a basic game that includes map parsing, player movement, collectibles, and an exit, all displayed in a graphical window. This project introduces students to event-driven programming, basic game logic and more

  • Updated Jul 25, 2025
  • C

Cub3D is a 3D game engine project inspired by Wolfenstein 3D, developed as part of the 42 curriculum. The goal is to create a simple first-person view using raycasting in C, rendering a 2D map into a 3D-like environment. This project focuses on understanding graphics rendering, raycasting algorithms, and low-level memory management while working w

  • Updated Mar 31, 2026
  • C

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