ShopAR - UX_AR (Video)
Worked on building the prototype of the case study :Improving the Amazon Augmented Reality mobile shopping experience (https://www.mukulagarwal.com/work/amazon). As UX Plays the most important role for any AR experience and it can be said UX is the heart of a great AR experience.
☝️ The major problem in concern was:
- Customers place the 3D model on their feet, resulting in confusion as to the 3D model fully blocks the camera view. ( Solved by setting up min and max distance of the 3D model from the user)
- Customers don’t understand that the 3D model is on the floor and thus do not trust the scale of the 3D model. ( Solved by using the 3D cursor on the bottom of the model )
✌️Feature added to the experience:
- Giving information about the 3D model to the user that it is in FOV.
- As the 3D cursor will be oblique to the camera for a larger distance and will not be visible to the customer so added the wave/folding effect to the cursor.
- Pinch scale and twist rotate on the 3D model.