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Releases: space-commits/SPT-Realism-Mod-Client

SPT Realism Mod v1.6.4 for SPT 3.11

24 Nov 17:25
7e7ee34

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SPT Realism Mod v1.6.4 for SPT 3.11

Note: please see the "known issues" section at the bottom of this post before reporting issues.

Changes:

  • Added config option for stance SFX volume

Fixes:

  • Fixed loud sound effect when transitioning stances

Known Issues:

  • Balancing is always on-going.
  • Continuous healing is not compatible with the medical system, recommended to disable it.
  • Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.3 for SPT 3.11

23 Nov 20:26
2786e28

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SPT Realism Mod v1.6.3 for SPT 3.11

Note: please see the "known issues" section at the bottom of this post before reporting issues.

Changes:

  • Aiming Overhaul: if using FOV Fix v3.1.4 and stances are enabled, aiming is very smooth, no jank. This is done by having the sights move to the player camera, instead of the camera move to the sights. Stances were adjusted, including config options, please make sure to reset the config options for weapon and stance position/rotation offsets and speeds if you have modified them.
  • Pistol Recoil Rework: pistol rework has been modified to increase visual muzzle flip and to prevent recoil from patterning downwards when firing quickly.
  • Recoil Bloom: weapon's have increased spread when firing in full auto beyond short bursts. This is based on the weapon's dispersion stat, give this stat more importance for certain playstyles. Overheating is also a factor.
  • Added more recoil config options specific to pistols. Redid some of the default values.
  • Added heartbeat SFX when player has Adrenaline status effect active (thanks ViperWolf263
    for the files and Niall for the suggestion).
  • Tweaks to recoil of some weapons and in general

Fixes:

  • Fixed issues with how visual recoil was applied to pistols, fixed some edge cases. Reworked how it's calculated.
  • Bayonet charge now has sprint SFX.
  • Non-bayonet melee animation is fixed.
  • Fixed recoil dispersion stat not applying to pistols.
  • Fixed and added missing stats for some items and gear.
  • Re-added TGC gas masks to bot pool (only one of them was removed from the mod)

Known Issues:

  • Balancing is always on-going.
  • Continuous healing is not compatible with the medical system, recommended to disable it.
  • Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.2 for SPT 3.11

10 Oct 09:40
94c30e6

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SPT Realism Mod v1.6.2 for SPT 3.11

Note: please see the "known issues" section at the bottom of this post before reporting issues.

Fixes:

  • Fixed "heal all" option out of raid causing errors if "Med Changes" are disabled.
  • Fixed incompatibility when using SAIN + Questing Bots.
  • Removed TGC gas masks from bot pool, as they were removed from TGC for 3.11.

Known Issues:

  • Balancing is always on-going.
  • Continuous healing is not compatible with the medical system, recommended to disable it.
  • Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.1 for SPT 3.11

17 Sep 17:44
c15b5ba

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SPT Realism Mod v1.6.1 for SPT 3.11

Note: please see the "known issues" section at the bottom of this post before reporting issues.

A huge thanks to everyone who helped with testing and gave feedback. It would have taken much longer without you <3

Changes:

  • Trooper Mask: Trooper mask now has a visual overlay for immersion. Massive thanks to Borkel who temporarily came out of retirement to make this.
  • Recoil Tweaks: made bolt actions more punchy, made MPX more shaky.

Fixes:

  • Fixed some new ammo not having updated stats.
  • Fixed disabling "gear blocks consumption" not actually disabling the feature.

Known Issues:

  • Balancing is always on-going.
  • Continuous healing is not compatible with the medical system, recommended to disable it.
  • Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.0 for SPT 3.11

16 Sep 23:28
45258ef

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SPT Realism Mod v1.6.0 for SPT 3.11

Note: please see the "known issues" section at the bottom of this post before reporting issues.

A huge thanks to everyone who helped with testing and gave feedback. It would have taken much longer without you <3

Changes:

  • Recoil Tweaks: changed some of the default recoil config values and tweaked some stats. You will need to reset your recoil config values manually. Some balancing done, more to come.
  • Bayonet Charge: If you have a bayonet equipped, you can hold the rifle melee button to keep the rifle in a rearward prepared state. If the rifle comes into contact with anything it will release and attack. You can sprint in this state, and gain a bonus to damage based on your speed. Is it janky? Yes. Is it fun? Maybe.
  • Improved Healing Out Of Raid: You can now treat radiation and toxicity our of raid using appropriate drugs and stims. Max radiation is now treatable out of raid at a reduced rate with meds if Med Station is at level 3. Surgery kits can heal HP out of raid.
  • Stance rotation/position options are now displayed as Vector3. This means all your tweaks to them are reset, but also means way fewer options cluttering the menu.
  • Pistol ADS is now very smooth when using alt pistol position + latest FOV Fix v1.3.3.
  • Rebalanced loot in Hazard Zones: overall spawn chance of radiological and radiation samples are much higher, dynamic zones now have 100% loot chance. Quality of loot varies instead.
  • Bot spawns have more randomization to Scav and PMC spawns. Some raids might be quiet, some may be busy. Bots will stop spawning after raid start most of the time.
  • Added 2 new Hazard Zones to Customs to go with the expansion. More to come.

Fixes:

  • Fixed spawning in hazards, should also prevent bots from doing so.
  • Fixed various minor issues and bugs.

Known Issues:

  • Balancing is always on-going.
  • Continuous healing is not compatible with the medical system, recommended to disable it.
  • Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 5

14 Sep 16:19

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SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 5

Note: please see the "known issues" section at the bottom of this post before reporting issues.

TEST BUILD.

This build is purely for finding errors, bugs, and other issues. Please enable the Bepinex log console, reports without client logs will likely be ignored. Bot changes must be disabled.

This will hopefully be the last test build. Thank you to everyone who helped testing.

Changes:

  • Recoil Tweaks: changed some of the default recoil config values and tweaked some stats. You will need to reset your recoil config values manually.
  • Bayonet Charge: If you have a bayonet equipped, you can hold the rifle melee button to keep the rifle in a rearward prepared state. If the rifle comes into contact with anything it will release and attack. You can sprint in this state, and gain a bonus to damage based on your speed. Is it janky? Yes. Is it fun? Maybe.
  • Stance rotaiton/positon options are now displayed as Vector3. This means all your tweaks to them are reset, but also means way fewer options cluttering the menu.
  • Tweaked pistol ADS. Minor tweaks to pistol handling. FOV Fix will be updated with more smoothing for pistols.
  • All new attachments should now have appropriate stats.

Fixes:

  • Fixed spawning in hazards, should also prevent bots from doing so.
  • Fixed bot loadout, loot and spawn changes. It should all be working as before now. In addition there is more randomization to Scav and PMC spawns. Spawn system should be a lot more performant than standard SPT/PvE spawn system but quieter.
  • Fixed various minor issues.

Everything that is not known to be broken needs testing. That includes features you do not like, please test them if you want to help with the development process and get the mod updated sooner.

If anyone is able and willing to contribute to fixing these changes please feel free to fork the project and make PRs or contact me directy.

Known Issues:

  • Balancing is always on-going.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 4

06 Sep 22:12

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SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 4

Note: please see the "known issues" section at the bottom of this post before reporting issues.

TEST BUILD.

This build is purely for finding errors, bugs, and other issues. Please enable the Bepinex log console, reports without client logs will likely be ignored. Bot changes must be disabled.

Changes:

  • Tweaked recoil feel: punchier camera and visual recoil, tweaked BSG's visual recoil and made it play better with my own. Nerfed M4s and AK-74s a little. Pistols have more muzzle flip and are more snappy, added a vertical recoil config option for them.
  • Healing out of raid: you can now treat radiation and toxicity out of raid using stims and drugs. Stims and surgical kits can be used to heal out of raid. Radiation is fully treatable out of raid with medical items if Med Station is at level 3. Note that it will take a lot of medical items to do so. In future radiation treatment will be tweaked.
  • Magazines now make a sound when dropped from inventory or when quick reloading.
  • Made Customs rad zones less strong.
  • Reduced visibility of gas zones in general.

Fixes:

  • (Hopefully) fixed all issues related to medical system (and didn't break anything else).
  • Did stats for more attachments
  • Added missing weapons to mastering

Everything that is not known to be broken needs testing. That includes features you do not like, please test them if you want to help with the development process and get the mod updated sooner.

If anyone is able and willing to contribute to fixing these changes please feel free to fork the project and make PRs or contact me directy.

Known Issues:

  • Bot changes currently do not work.
  • Some new items do not have stats yet.
  • You can spawn in hazard zones.
  • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build (3.10, unconfirmed for 3.11).
  • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
  • Balancing is always on-going.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 3

09 Aug 23:54

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SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 3

Note: please see the "known issues" section at the bottom of this post before reporting issues.

EARLY TEST BUILD.

Fixes:

  • Fixed custom audio not playing (gas mask, geiger, valves, etc.). There is a slight delay/hickup when loading into raid to ensure all audio clips are loaded correctly.

This build is purely for finding errors, bugs, and other issues. Please enable the Bepinex log console, reports without client logs will likely be ignored. Bot changes must be disabled.

  • Bot changes do not work.
  • There are issues with the medical system due to breaking changes from BSG (double use of meds, surgery kits not functioning right, restrictions not applying, not able to heal out of raid)

Everything that is not known to be broken needs testing. That includes features you do not like, please test them if you want to help with the development process and get the mod updated sooner.

If anyone is able and willing to contribute to fixing these changes please feel free to fork the project and make PRs or contact me directy.

Known Issues:

  • Bot changes currently do not work.
  • Med changes are bugged.
  • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build (3.10, unconfirmed for 3.11).
  • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
  • Balancing is always on-going.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 2

28 Jul 19:05

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SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 2

Note: please see the "known issues" section at the bottom of this post before reporting issues.

VERY EARLY TEST BUILD.

Fixes:

  • Added stats for new weapons, and some of the new attachments.

This build is purely for finding errors, bugs, and other issues. Please enable the Bepinex log console, reports without client logs will likely be ignored. Bot changes must be disabled.

  • Bot changes do not work.
  • There are issues with the medical system due to breaking changes from BSG (double use of meds, surgery kits not functioning right, restrictions not applying)
  • Custom audio is not playing

Everything that is not known to be broken needs testing. That includes features you do not like, please test them if you want to help with the development process and get the mod updated sooner.

If anyone is able and willing to contribute to fixing these changes please feel free to fork the project and make PRs or contact me directy.

Known Issues:

  • Custom audio is not playing (gas masks, geiger, headset etc.)
  • Bot changes currently do not work.
  • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build (3.10).
  • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
  • Balancing is always on-going.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.

SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 1

20 Jun 12:08

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SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 1

Note: please see the "known issues" section at the bottom of this post before reporting issues.

VERY EARLY TEST BUILD.

This build is purely for finding errors, bugs, and other issues. Please enable the Bepinex log console, reports without client logs will likely be ignored. Bot changes must be disabled.

  • Bot changes do not work.
  • Continuous healing likely broke medical system or is causing bugs.

Everything that is not known to be broken needs testing. That includes features you do not like, please test them if you want to help with the development process and get the mod updated sooner.

Known Issues:

  • Custom audio is not playing (gas masks, geiger, headset etc.)
  • Bot changes currently do not work.
  • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build (3.10).
  • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
  • Balancing is always on-going.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.