A ray-/pathtracer written in Go. Was realized as the semester project for the raytracing module at HSLU.
Features:
- pathracing
- glTF scene import
- diffuse, metal, emissive & glass materials
- BVH for intersection optimizations
| Name | Name | Last commit date | ||
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A ray-/pathtracer written in Go. Was realized as the semester project for the raytracing module at HSLU.
Features: