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ikuyo ・ いくよ

Ikuyo is a texture decoder for several rhythm arcade (or arcade-adjacent) games and their engines

kitaura

Supported Formats

Warning

Ikuyo is a rapidly expanding and changing library; more formats are planned to be supported and ABI is constantly changing.
Please wait for a Version 1.0.0 release before deploying into any production libraries or services.

Input

  • DDS (DirectDraw Surface) with DXT1/3/5 or RGB/RGBA
  • UE4 Texture (.uexp, specifically 4.19.2)

Output

  • PNG (via fpng), fast but worse compression
  • WebP (via libwebp), slow but better compression
  • AVIF (via libavif/SV1-AV1), slowest but best compression

Usage

Important

Windows users will need to install the Visual Studio C++ Redistributable to run the pre-built binaries.

Binaries can be found in the releases tab for Windows and Linux.
macOS users may need to use a solution such as Wine (preferred) or Karton (untested).

The command-line interface currently has the following arguments:

ikuyo [format, ex: dds] [input file] [output format, ex: png] (optional width) (optional height)

Compression and such factors currently cannot be modified via the command line.

Building

Windows

This assumes you have Visual Studio 2022 with C++ development components installed.

cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Release

Unix

CMake and gcc are required to build ikuyo. Package manager one-liners are provided for common distributions:

  • Arch: sudo pacman -Sy base-devel
  • Debian: sudo apt install build-essential cmake
  • Fedora: sudo dnf install gcc-c++ cmake make
cmake -S . -B build -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DCMAKE_BUILD_TYPE=Release
cmake --build build 

Acknowledgements

Thank you to everyone who has contributed to Ikuyo and/or it's dependencies.


The BOCCHI THE ROCK! animation and derivatives are property of CloverWorks and Aki Hamazi. All rights belong to their respective owners. No copyright infringement is intended.

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A texture decoder for several rhythm arcade (or arcade-adjacent) games and their engines

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