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Image Functions

Usage

Usage: ImageFunctions [options] [function name] [-- function options]

Options:
 -h / --help                  Show help / full help (provide a function name to show only that help instead)
 -i / --image (file)          Load this image as a layer. Supports images with multiple layers
 -# / --size (width) (height) Set the default size in pixels when no images are loaded
 -f / --format (name)         Save any output files as specified (engine supported) format
 -x / --max-threads (number)  Restrict parallel processing to a given number of threads (defaults to # of cores)
 -e / --engine (name)         Select (a registered) image engine (default first available)
 -v / --verbose (category)    Show messages from this and more severe categories (defaults to Message)
 -o / --output (name)         Output file name
 -lf / --formats              List engine supported image formats
 -ln / --namespace (name)     List registered items in given namespace (specify 'all' to list everything)
 --                           Pass all remaining options to the function

Log Categories:
 1. Debug
 2. Info
 3. Message
 4. Warning
 5. Error
 99. Disabled

Function AllColors:
 Creates an image with every possible 24-bit color ordered by chosen pattern.
 -p (Pattern)                 Sort by Pattern (default BitOrder)
 -s (Space)                   Sort by color space components (instead of pattern)
 -so (n,...)                  Change priority order of components (default 1,2,3,4)
 -ps                          Use multi-threaded sort function instead of regular sort
 -o (number[%])               Color Offset to use (should be between 0% and 100%
 -on (number)                 Absolute Color Offset to use
 -l / --legacy                Use original (legacy) algorithm

 Available Patterns
  1. BitOrder                 Numeric order
  2. AERT                     AERT brightness
  3. HSP                      HSP color model brightness
  4. WCAG2                    WCAG2 relative luminance
  5. SMPTE240M                Luminance SMPTE 240M (1999)
  6. Luminance709             Luminance BT.709
  7. Luminance601             Luminance BT.601
  8. Luminance2020            Luminance BT.2020
  9. Spiral16                 Spiral blocks of 16 x 16
 10. Spiral4kBuckets          Spiral blocks of 4k x 4k using buckets
 11. Spiral4k                 Spiral blocks of 4k x 4k
 12. Squares4k                Square blocks of 256 x 256

 Available Spaces
 1. RGB
 2. HSV
 3. HSL
 4. HSI
 5. YCbCr
 6. CieXyz
 7. Cmyk

Function AreaSmoother:
 Blends adjacent areas of flat color together by sampling the nearest two colors to the area
 -t (number)                  Number of times to run fit function (default 7)
 -r                           Draw the gradient ratio as a grayscale image instead of modifying the original colors
 --sampler (name)             Use given (registered) sampler (defaults to nearest neighbor)
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

Function AreaSmoother2:
 Blends adjacent areas of flat color together by blending horizontal and vertical gradients
 -H                           Horizontal only
 -V                           Vertical only

Function AutoWhiteBalance:
 Balances the image by stretching the color channels separately. The process 'trims' the color histogram removing sections of low color use at the top and bottom of the range then stretching the remaining colors to fill the space
 -p (number[%])               Threshold for discarding infrequently used colors (default 0.05%)
 -b (number)                  Number of buckets to use for histogram (default 256)
 -a                           Also stretch alpha channel

Function ComplexPlot:
 Fills an image with the values of a given polynomial in the complex plane
 -e (text)                    Math expression evaluated at each pixel
 -rx (start,end)              Horizontal range of window (default -2.0,2.0)
 -ry (start,end)              Vertical range of window (default -2.0,2.0)
 -f (number)                  Apply flattening to magnitude with given strength (default 2.0)
 -go (number)                 Gradient offset 0.0 to 1.0 (default 0.0)
 -gs (number)                 Scale gradient by specified multiple (default 2.0)
 -mo                          Use only magnitude for coloring
 -po                          Use only phase for coloring
 --gradient (name)            Use a (registered) gradient

Function Deform:
 Warps an image using a mapping function
 -cx (x,y)                    Coordinates of center in pixels
 -cp (x,y)                    Coordinates of center by proportion (default 50% 50%)
 -e (number)                  (e) Power Exponent (default 2.0)
 -m (Mode)                    Choose mode (default Polynomial)
 --sampler (name)             Use given (registered) sampler (defaults to nearest neighbor)

 Available Modes
 1. Polynomial                x^e/w, y^e/h
 2. Inverted                  n/x, n/y; n = (x^e + y^e)

Function Derivatives:
 Computes the color change rate - similar to edge detection
 -g                           Enable grayscale output
 -a                           Calculate absolute value difference

Function DistanceColoring:
 Colors pixels with the smallest color index determined by distance to the nearest same color
 -p (PlacementKind)           Placement type (defaults to random)
 -rs (number)                 Random Int32 seed value (defaults to system picked)
 --gradient (name)            Use a (registered) gradient

 Available Placements:
 0. None
 1. Random
 2. Sequential
 3. Spiral

Function Encrypt:
 Encrypt or Decrypts the pixels of an image
 Note: (text) is escaped using RegEx syntax so that passing binary data is possible. Also see -raw option
 -d                           Enable decryption (default is to encrypt
 -p (text)                    Password used to encrypt / decrypt image
 -pi                          Ask for the password on the command prompt (instead of -p)
 -raw                         Treat password text as a raw string (shell escaping still applies)
 -iv (text)                   Initialization Vector - must be exactly 16 bytes
 -test                        Print out any specified (text) inputs as hex and exit

Function FibSquares:
 Divides the canvas into squares and remainders consecutively which creates a Fibonacci-like sequence
 -m (DrawModeKind)            Choose drawing mode (default Plain)
 -s                           Use spiral sequence ordering instead or random
 -b                           Also draw borders around each square
 -rs (number)                 Set the random number seed to produce consistent imges
 -w (SweepKind)               Tweak the processing to avoid getting stuck at a dead-end (default Resize)

 Available Modes:
 0. Nothing                   Don't draw boxes - combine with '-b' to draw only borders
 1. Plain                     Draw solid colored boxes
 2. Gradient                  Draw boxes as linear gradients
 3. Drag                      Draw gradients between consecutive boxes by tweening

 Available Sweep types:
 0. Nothing                   Don't tweak the image; may run into dead-ends
 1. Split                     Split the image by the Phi ratio into two sections
 2. Resize                    Resize the image to match the Phi ratio

Function FloodFill:
 Fills area(s) of color with another color
 -c (color)                   Fill color (default white)
 -p (x,y)                     Pick starting coordinate (can be specified multiple times)
 -i                           Replace pixels with ones taken the second layer
 -r (color)                   Treat all pixels of given color as starting points
 -s (number[%])               How similar pixels should be to match range: [0.0,1.0] (default 100%)
 -f (Fill)                    Use specified fill method (default BreadthFirst)
 -m (Map)                     Use specified mapping method (default Coordinate)
 -nl                          Create a new layer instead of replacing original(s)
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

 Fill Type:
 0. BreadthFirst
 1. DepthFirst

 Map Type:
 1. Horizontal
 2. Vertical
 3. Random
 4. Coordinate

Function Gradient:
 Draws a Gradient
 -g (GradientKind)            Gradient Shape (default Linear)
 -d (DirectionKind)           Gradient Direction (default Forward)
 -ps (x,y)                    Staring point coordinates
 -pe (x,y)                    Ending point coordinates
 -pps (x,y)                   Staring point proportional(%) coordinates
 -ppe (x,y)                   Ending point proportional(%) coordinates
 -s (number)                  Gradient speed multiplier (default 1.0)
 -o (number)                  Gradient color offset (default 0.0)
 -r                           Restrict gradient to area defined by the coordinates
 --gradient (name)            Use a (registered) gradient (defaults to 'FullRGB')
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

 Available Gradient Shapes:
 0. Linear
 1. Radial
 2. Square
 3. Conical
 4. Bilinear

 Available Gradient Directions:
 0. Forward
 1. Backward
 2. ForBack
 3. BackFor

Function GraphNet:
 Creates a plot of a boolean-like network with a random starring state.
 -b (number)                  Number of states (default 2)
 -n (number)                  Number of nodes in the network (defaults to width of image)
 -c (number)                  Connections per node (default 3)
 -p (number[%])               Chance of inserting a perturbation (default 0)
 -rs (number)                 Random Int32 seed value (defaults to system picked)

Function ImgDiff:
 Highlights differences between two images.
 By default differences are highlighted based on distance ranging from highlight color to white
 -o (number[%])               Overlay highlight color at given opacity
 -i                           Match identical pixels instead of differences
 -x                           Output original pixels instead of highlighting them
 -c (color)                   Change highlight color (default is magenta)
 -nl                          Create a third layer instead of replacing two with one
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

Function Life:
 Runs the Game of Life simulation and captures the state in various ways - The given starting image is turned into black/white
 -i (number)                  maximum number of iterations (default 10000)
 -nl                          render the output on a new layer instead of replacing the original one
 -ch                          run one simulation per channel (RGB)
 -th (number[%])              threshold for picking white/black (default 50%)
 -nh                          disable recording history trails
 -b (number[%])               brighten history pixels by amount
 -s                           Stop when population stabilizes for 10 iterations
 -w                           Let world wrap around at the edges

Function Line:
 Draws a line or sequence of lines
 -m (LineKind)                Method used to draw the line
 -p (x,y)                     Specify a point. Can be specified multiple times
 -pp (x,y)                    Specify a proportional point (0.1,20%)
 -c (color)                   Color for the line (default black)

 Available methods:
 0. RunLengthSlice            Run-length slice algorithm
 1. Bresenham                 Bresenham line algorithm
 2. DDA                       Digital Differential Analyzer method
 3. XiaolinWu                 Xiaolin Wu Anti-Aliased line algorithm
 4. WuBlackBook               Wu's algorithm from Graphics Programming Black Book

Function Maze:
 Draws one of several mazes
 -m (Maze)                    Choose a maze (default prims)
 -cc (color)                  Change cell color (default black)
 -wc (color)                  Change wall color (default white)
 -rs (number)                 Random Int32 seed value (defaults to system picked)
 -sq (s,s,...)                Growing Tree cell picking sequence (default 'N')
 -sr                          Randomly pick between sequence options

 Available Mazes:
  1. Eller                    Eller's algorithm
  2. Prims                    Prim's (Jarník's) algorithm
  3. Kruskal                  Kruskal's algorithm 🐢
  4. BinaryTree               Binary tree maze algorithm
  5. GrowingTree              Growing tree maze algorithm
  6. Automata                 Cellular automata maze
  7. Spiral                   Experimental maze using a spiral layout
  8. ReverseDelete            Reverse delete algorithm 🐢
  9. SideWinder               Sidewinder maze algorithm
 10. Division                 Recursize division algorithm

 Available Sequence Options: (Only for Growing Tree)
 1. Newest                    (N)ewest
 2. Oldest                    (O)ldest
 3. Middle                    (M)iddle
 4. Random                    (R)Random

Function PixelateDetails:
 Creates areas of flat color by recursively splitting high detail chunks
 -p                           Use proportianally sized sections (default is square sized sections)
 -s (number[%])               Multiple or percent of image dimension used for splitting (default 2.0)
 -r (number[%])               Count or percent of sections to re-split (default 50%)

Function PixelBinning:
 Groups neighbor pixels into bins and calculates a resulting single color for that group
 -s (w,h)                     Size of Bin in pixels (default 2x2)
 -c (Calculation)             Calculation to use (default Add)
 -a                           Include alpha channel (normally averaged)
 -l                           Create a new layer for the output
 -r                           Resize the layer to fit the resulting bins

 Available Calculations
 1. Add                       color values added
 2. Average                   color values are averaged
 3. RMS                       color values are combined using root mean square
 4. Min                       Picks the smallest color value in the group
 5. Max                       Picks the largest color value in the group

Function PixelRules:
 Average a set of pixels by following a minimaztion function
 -m (Mode)                    Which mode to use (default StairCaseDescend)
 -n (number)                  Number of times to apply operation (default 1)
 -x (number)                  Maximum number of iterations - in case of infinite loops (default 100)
 --sampler (name)             Use given (registered) sampler (defaults to nearest neighbor)
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

 Available Modes
 0. None
 1. StairCaseDescend          move towards smallest distance
 2. StairCaseAscend           move towards largest distance
 3. StairCaseClosest          move towards closest distance
 4. StairCaseFarthest         move towards farthest distance

Function ProbableImg:
 Generate a new image using a probability profile based on the input image
 -n (number)                  Max Number of start nodes (defaults to 1 or number of -pp/-xy options)
 -rs (seed)                   Options number seed for the random number generator
 -xy (x,y)                    Add a start node (in pixels) - multiple allowed
 -pp (x,y)                    Add a start node (by proportion) - multiple allowed
 -alt                         Use alternate rendering uses slightly less memory

Function SliceComponent:
 Slices an image component into multiple layers.
 --space (name)               Use a (registered) color(3) space (defaults to RGB)
 -c (component)               Component to slice (default R)
 -n (number)                  Number of slices to use (default 16)
 -r (number[%])               Reset the component to given value (0.0-1.0 / 0%-100%)
 -o (number)                  Keep only a specific slice between 1 and -n

Function SpearGraphic:
 Creates a spear graphic
 -g (Graphic)                 Choose which graphic to create
 -bg (color)                  Change Background color (default transparent)
 -rs (number)                 Random Int32 seed value (defaults to system picked)

 Available Graphics
 1. First_Twist1
 2. First_Twist2
 3. First_Twist3
 4. Second_Twist3a
 5. Second_Twist3b
 6. Second_Twist3c
 7. Second_Twist4
 8. Third
 9. Fourth

Function Swirl:
 Smears pixels in a circle around a point
 -cx (x,y)                    Swirl center X and Y coordinate in pixels
 -cp (x,y)                    Swirl center X and Y coordinate proportionally (default 50%,50%)
 -rx (number)                 Swirl radius in pixels
 -rp (number[%])              Swirl radius proportional to smallest image dimension (default 90%)
 -s (number)                  Number of rotations (default 0.9)
 -ccw                         Rotate Counter-clockwise. (default is clockwise)
 --sampler (name)             Use given (registered) sampler (defaults to nearest neighbor)
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

Function Turmites:
 Turing machine mites/ants. see https://en.wikipedia.org/wiki/Turmite
 -p (Pattern)                 LR pattern string. See below for full language (default 'LR')
 -e (EdgeRule)                Change edge handling rule (default Wrap)
 -s (x,y)                     Starting location of turmite (defaults to center coordinate)
 -i (number)                  Number of iterations (default 1000)

 Available Edge Rules:
 0. None
 1. Wrap                      Wrap around to the other side
 2. Reflect                   Turn around at the edge

 Pattern language:
  The pattern language consist of a string of characters used to decide which action to take.
  Adding a number after the letter will repeat that rule. For example R3 is the same as RRR.

  L                           Make a left turn (counterclock-wise)
  R                           Make a right turn (clock-wise)
  U                           Turn around (180 degree turn)
  F                           Continue forward (no turn)
  N                           Point north
  S                           Point south
  E                           Point east
  W                           Point west

Function UlamSpiral:
 Creates an Ulam spiral graphic
 -p                           Color pixel if prime (true if -f not specified)
 -f                           Color pixel based on number of divisors; dot size is proportional to divisor count
 -6m                          Color primes depending on if they are 6*m+1 or 6*m-1
 -cc (x,y)                    Center x,y coordinate (default 0,0)
 -m (Mapping)                 Mapping used to translate x,y into an index number (default spiral)
 -s (number)                  Spacing between points (default 1)
 -ds (number)                 Maximum dot size in pixels; decimals allowed (default 1.0)
 -dt (Dot)                    Dot used for drawing (default circle)
 -c1 (color)                  Color to be used depending on mode. (optional)
 -c2 (color)                  Color to be used depending on mode. (optional)
 -c3 (color)                  Color to be used depending on mode. (optional)
 -c4 (color)                  Color to be used depending on mode. (optional)

 Color Mappings:
 default                      c1=background  c2=primes
 -f                           c1=background  c2=primes  c3=composites
 -6m                          c1=background  c2=6m-1    c3=composites  c4=6m+1

 Available Mappings:
 1. Linear                    Linear mapping left to right, top to bottom
 2. Diagonal                  Diagonal winding from top left
 3. Spiral                    Spiral mapping inside to outside

 Available Dot Types:
 1. Blob                      Draws a spherical fading dot
 2. Circle                    Draws a regular circle
 3. Square                    Draws a regular square

Function ZoomBlur:
 Blends rays of pixels to produce a 'zoom' effect
 -z (number[%])               Zoom amount (default 1.1)
 -cx (x,y)                    Coordinates of zoom center in pixels
 -cp (x,y)                    Coordinates of zoom center by proportion (default 50% 50%)
 --sampler (name)             Use given (registered) sampler (defaults to nearest neighbor)
 --metric (name)              Use a (registered) distance metric (defaults to euclidean)

Registered Items:

Color:
 AliceBlue
 AntiqueWhite
 Aqua
 Aquamarine
 Azure
 Beige
 Bisque
 Black
 BlanchedAlmond
 Blue
 BlueViolet
 Brown
 BurlyWood
 CadetBlue
 Chartreuse
 Chocolate
 Coral
 CornflowerBlue
 Cornsilk
 Crimson
 Cyan
 DarkBlue
 DarkCyan
 DarkGoldenrod
 DarkGray
 DarkGreen
 DarkKhaki
 DarkMagenta
 DarkOliveGreen
 DarkOrange
 DarkOrchid
 DarkRed
 DarkSalmon
 DarkSeaGreen
 DarkSlateBlue
 DarkSlateGray
 DarkTurquoise
 DarkViolet
 DeepPink
 DeepSkyBlue
 DimGray
 DodgerBlue
 Firebrick
 FloralWhite
 ForestGreen
 Fuchsia
 Gainsboro
 GhostWhite
 Gold
 Goldenrod
 Gray
 Green
 GreenYellow
 Honeydew
 HotPink
 IndianRed
 Indigo
 Ivory
 Khaki
 Lavender
 LavenderBlush
 LawnGreen
 LemonChiffon
 LightBlue
 LightCoral
 LightCyan
 LightGoldenrodYellow
 LightGray
 LightGreen
 LightPink
 LightSalmon
 LightSeaGreen
 LightSkyBlue
 LightSlateGray
 LightSteelBlue
 LightYellow
 Lime
 LimeGreen
 Linen
 Magenta
 Maroon
 MediumAquamarine
 MediumBlue
 MediumOrchid
 MediumPurple
 MediumSeaGreen
 MediumSlateBlue
 MediumSpringGreen
 MediumTurquoise
 MediumVioletRed
 MidnightBlue
 MintCream
 MistyRose
 Moccasin
 NavajoWhite
 Navy
 OldLace
 Olive
 OliveDrab
 Orange
 OrangeRed
 Orchid
 PaleGoldenrod
 PaleGreen
 PaleTurquoise
 PaleVioletRed
 PapayaWhip
 PeachPuff
 Peru
 Pink
 Plum
 PowderBlue
 Purple
 RebeccaPurple
 Red
 RosyBrown
 RoyalBlue
 SaddleBrown
 Salmon
 SandyBrown
 SeaGreen
 SeaShell
 Sienna
 Silver
 SkyBlue
 SlateBlue
 SlateGray
 Snow
 SpringGreen
 SteelBlue
 Tan
 Teal
 Thistle
 Tomato
 Transparent
 Turquoise
 Violet
 Wheat
 White
 WhiteSmoke
 Yellow
 YellowGreen

Color3Space:
 Cie1931                      [X,Y,Z,A] - International Commission on Illumination 1931
 Cie1960                      [U,V,W,A] - International Commission on Illumination 1960
 Cmy                          [C,M,Y,A] - Cyan, Magenta, Yellow
 Hsi                          [H,S,I,A] - Hue, Saturation, Intensity
 Hsl                          [H,S,L,A] - Hue, Saturation, Lightness
 Hsv                          [H,S,V,A] - Hue, Saturation, Value
 LinearRgb                    [R,G,B,A] - RGB with D65 gamma removed
 Rgb                          [R,G,B,A] - Red, Green, Blue (passthrough)
 YCbCrBt202                   [Y,B,R,A] - Luma, Blue-Red difference chroma : BT. 2020
 YCbCrBt601                   [Y,B,R,A] - Luma, Blue-Red difference chroma : BT. 601
 YCbCrBt709                   [Y,B,R,A] - Luma, Blue-Red difference chroma : BT. 709
 YCbCrJpeg                    [Y,B,R,A] - Luma, Blue-Red difference chroma
 YCbCrSmpte240m               [Y,B,R,A] - Luma, Blue-Red difference chroma : SMPTE 240M
 YDbDr                        [Y,B,R,A] - Luma, Blue-Red difference chroma : SECAM
 Yiq                          [Y,I,Q,A] - Luma, In-phase, Quadrature : NTSC 1953
 YiqFcc                       [Y,I,Q,A] - Luma, In-phase, Quadrature : FCC 1987
 YuvBT601                     [Y,U,V,A] - Luma, U-axis, V-axis : BT. 601
 YuvBT709                     [Y,U,V,A] - Luma, U-axis, V-axis : BT. 709

Color4Space:
 Cmyk                         [C,M,Y,K,A] - Cyan, Magenta, Yellow, and Key (black)

Engine:
 ImageMagick
 SixLabors
 SkiaSharp

Function:
 AllColors
 AreaSmoother
 AreaSmoother2
 AutoWhiteBalance
 ComplexPlot
 Deform
 Derivatives
 DistanceColoring
 Encrypt
 FibSquares
 FloodFill
 Gradient
 GraphNet
 ImgDiff
 Life
 Line
 Maze
 PixelateDetails
 PixelBinning
 PixelRules
 ProbableImg
 SliceComponent
 SpearGraphic
 Swirl
 Turmites
 UlamSpiral
 ZoomBlur

Gradient:
 FullRGB
 Gimp Abstract 1
 Gimp Abstract 2
 Gimp Abstract 3
 Gimp Aneurism
 Gimp Blinds
 Gimp Blue Green
 Gimp Browns
 Gimp Brushed Aluminium
 Gimp Burning Paper
 Gimp Burning Transparency
 Gimp Caribbean Blues
 Gimp CD
 Gimp CD Half
 Gimp Coffee
 Gimp Cold Steel
 Gimp Cold Steel 2
 Gimp Crown Molding
 Gimp Dark 1
 Gimp Deep Sea
 Gimp Default
 Gimp Flare Glow Angular 1
 Gimp Flare Glow Radial 1
 Gimp Flare Glow Radial 2
 Gimp Flare Glow Radial 3
 Gimp Flare Glow Radial 4
 Gimp Flare Radial 101
 Gimp Flare Radial 102
 Gimp Flare Radial 103
 Gimp Flare Rays Radial 1
 Gimp Flare Rays Radial 2
 Gimp Flare Rays Size 1
 Gimp Flare Sizefac 101
 Gimp Four Bars
 Gimp Full Saturation Spectrum CCW
 Gimp Full Saturation Spectrum CW
 Gimp Golden
 Gimp Greens
 Gimp Horizon 1
 Gimp Horizon 2
 Gimp Incandescent
 Gimp Land 1
 Gimp Land and Sea
 Gimp Metallic Something
 Gimp Nauseating Headache
 Gimp Neon Cyan
 Gimp Neon Green
 Gimp Neon Yellow
 Gimp Pastel Rainbow
 Gimp Pastels
 Gimp Purples
 Gimp Radial Eyeball Blue
 Gimp Radial Eyeball Brown
 Gimp Radial Eyeball Green
 Gimp Radial Glow 1
 Gimp Radial Rainbow Hoop
 Gimp Rounded Edge
 Gimp Shadows 1
 Gimp Shadows 2
 Gimp Shadows 3
 Gimp Skyline
 Gimp Skyline Polluted
 Gimp Square Wood Frame
 Gimp Sunrise
 Gimp Three Bars Sin
 Gimp Tropical Colors
 Gimp Tube Red
 Gimp Wood 1
 Gimp Wood 2
 Gimp Yellow Contrast
 Gimp Yellow Orange
 Monochrome

Metric:
 Canberra
 Chebyshev
 ChebyshevInv
 Euclidean
 Manhattan

Sampler:
 Bicubic
 Box
 CatmullRom
 Hermite
 Lanczos2
 Lanczos3
 Lanczos5
 Lanczos8
 MitchellNetravali
 NearestNeighbor
 Robidoux
 RobidouxSharp
 Spline
 Triangle
 Welch

Supported Image Formats for Selected Engine - SixLabors
Legend: R = Reading, W = Writting, M = Multiple layers
 PNG                          [RW ] image/png [png,apng]
 JPEG                         [RW ] image/jpeg [jpg,jpeg,jfif]
 GIF                          [RWM] image/gif [gif]
 BMP                          [RW ] image/bmp [bm,bmp,dip]
 PBM                          [RW ] image/x-portable-pixmap [ppm,pbm,pgm]
 TGA                          [RW ] image/tga [tga,vda,icb,vst]
 TIFF                         [RWM] image/tiff [tiff,tif]
 Webp                         [RW ] image/webp [webp]
 QOI                          [RW ] image/qoi [qoi]

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