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🧩 Avatar Customization System Starter

Welcome! This is a basic scaffold for the Pocket Worlds Senior Game Engine Developer take-home.

🔧 Project Setup

  1. Open in Unity 2021.3+ (URP or Standard RP)
  2. You’ll find basic scripts under Assets/Scripts
  3. Use ScriptableObjects to define avatar parts and assemble them at runtime

🚀 Suggested Next Steps

  • Create some placeholder meshes (e.g., hair, top, bottom)
  • Create ScriptableObjects for parts and assign prefabs
  • Attach AvatarAssembler to a GameObject and assign the parent transform
  • Write a small controller to load and apply configs
  • Add animation (e.g., idle pose using Animator)
  • Try batching / instancing / mesh combining to reduce draw calls

📸 Include with Submission

  • Short README explaining your design and optimization choices
  • Screenshots or profiler summary showing draw call reduction

Good luck!

avatar-system-tech-test

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