fix: Texture#lock allocates when mip level slot is missing#8695
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mvaligursky merged 1 commit intomainfrom May 7, 2026
Merged
fix: Texture#lock allocates when mip level slot is missing#8695mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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Without options.levels, _clearLevels() only sets index 0 to null; higher mips are undefined. Treat falsy slots as empty so lock() returns a buffer. Fixes #8659
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When the texture is created without
options.levels,_clearLevels()only initializes mip 0 ([null]for 2D). Higher mip indices areundefined, notnull, so the previous=== nullcheck skipped allocation andlock()returnedundefined(see #8659).Changes:
if (!levels[options.level])before allocating the typed array forTexture#lock.Fixes #8659