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11 changes: 6 additions & 5 deletions Source/PatsMortarAccuracy/Settings.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using UnityEngine;
using System;
using UnityEngine;
using Verse;

namespace MortarAccuracy
Expand Down Expand Up @@ -43,12 +44,12 @@ public override void DoSettingsWindowContents(Rect inRect)
listingStandard.CheckboxLabeled(Translator.Translate("OptionSkillIntellectual"), ref Settings.intellectualAffectsMortarAccuracy);
listingStandard.CheckboxLabeled(Translator.Translate("OptionSkillShooting"), ref Settings.shootingAffectsMortarAccuracy);

listingStandard.Label(TranslatorFormattedStringExtensions.Translate("OptionBestAccuracy", (int)(Settings.maxSkillSpreadReduction * 100)));
Settings.maxSkillSpreadReduction = listingStandard.Slider(Settings.maxSkillSpreadReduction, 0f, 1f);
listingStandard.Label(TranslatorFormattedStringExtensions.Translate("OptionBestAccuracy", (int)Math.Round(Settings.maxSkillSpreadReduction * 100f)));
Settings.maxSkillSpreadReduction = (float)(Math.Round(listingStandard.Slider(Settings.maxSkillSpreadReduction, 0f, 1f) * 100d) / 100f);

string modifierString = Settings.minSkillSpreadReduction < 0 ? Translator.Translate("Reduced") : Translator.Translate("Improved");
listingStandard.Label(TranslatorFormattedStringExtensions.Translate("OptionWorstAccuracy", modifierString, (int)(Settings.minSkillSpreadReduction * 100)));
Settings.minSkillSpreadReduction = listingStandard.Slider(Settings.minSkillSpreadReduction, -1f, 1f);
listingStandard.Label(TranslatorFormattedStringExtensions.Translate("OptionWorstAccuracy", modifierString, (int)Math.Round(Settings.minSkillSpreadReduction * 100f)));
Settings.minSkillSpreadReduction = (float)(Math.Round(listingStandard.Slider(Settings.minSkillSpreadReduction, -1f, 1f) * 100d) / 100f);

if (Settings.minSkillSpreadReduction > Settings.maxSkillSpreadReduction)
Settings.minSkillSpreadReduction = Settings.maxSkillSpreadReduction;
Expand Down