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Set minimum pinch distance to 44 #159
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@@ -4,6 +4,11 @@ | |
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| export { calcNewScaledOffsetForZoomCentering } from './calcNewScaledOffsetForZoomCentering'; | ||
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| // Minimum distance between two touch points to be considered a valid pinch gesture | ||
| // Uses Apple's Human Interface Guidelines recommended minimum touch target size | ||
| // https://developer.apple.com/design/human-interface-guidelines/accessibility#Mobility | ||
| const MIN_PINCH_DISTANCE = 44; | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🟡 The comment on line 7 says 'to be considered a valid pinch gesture', implying guard semantics (return null for distances below the threshold), but the implementation uses Math.max(MIN_PINCH_DISTANCE, sqrt(...)) which clamps rather than guards. Update the comment to accurately describe the floor/clamping behavior, e.g. 'Minimum distance floor for pinch distance calculation'. Extended reasoning...Comment promises guard semantics, code implements clamping Line 7 reads: '// Minimum distance between two touch points to be considered a valid pinch gesture'. The phrase 'to be considered a valid pinch gesture' clearly describes threshold/guard semantics — distances below the minimum are not valid, so they should be rejected (return null). This is consistent with the existing null-return pattern already present in the same function (the two-touch guard at lines 55–56 returns null when conditions aren't met). However, the implementation at line 59 uses Math.max(MIN_PINCH_DISTANCE, Math.sqrt(dx * dx + dy * dy)), which is a floor/clamp operation. When the actual finger distance is 20px, the function returns 44, not null. _handlePinching receives a truthy 44 and processes the gesture frame — the gesture IS considered valid by the code despite the comment saying it should not be. The comment accurately describes the intended correct behavior (null-return guard), but not the actual behavior (clamping). This makes the comment a false specification: a developer reading it to understand the distance threshold would expect null-return behavior below MIN_PINCH_DISTANCE, when the code silently inflates the returned distance instead. Step-by-step proof of the mismatch:
Why this matters: A developer debugging the zoom artifact (the functional bug also in this PR) would read the comment, conclude the guard is already in place, and look elsewhere for the root cause — wasting time. Similarly, a developer implementing a similar threshold pattern elsewhere would follow the comment's described semantics (return null) rather than the actual clamping semantics, creating an inconsistency. Fix: Either (a) change the comment to accurately describe the floor behavior — 'Minimum distance floor for pinch distance calculation to avoid erratic scaling' — or (b) implement the guard the comment promises: return null when actualDistance < MIN_PINCH_DISTANCE, which also fixes the functional zoom-artifact bug. |
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| /** | ||
| * Calculates the gesture center point relative to the page coordinate system | ||
| * | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🔴 The Extended reasoning...What the bug is and how it manifests This PR introduces The specific code path that triggers it In where
Why existing code does not prevent it The existing Impact Users performing a slow pinch-in gesture will see a sudden zoom-out jump at the threshold crossing (frame N+1), followed by the zoom being completely locked until fingers separate past 44px again. This is the opposite of the intended behavior — instead of gracefully ignoring small separations, the PR actively worsens the UX at the boundary. How to fix it Return const actualDistance = Math.sqrt(dx * dx + dy * dy);
if (actualDistance < MIN_PINCH_DISTANCE) return null;
return actualDistance;This causes Step-by-step proof
With the
Collaborator
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Fixed. Returning There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The fix was not applied. The current code at line 59 of src/helper/index.ts still reads const actualDistance = Math.sqrt(dx * dx + dy * dy);
if (actualDistance < MIN_PINCH_DISTANCE) return null;
return actualDistance; |
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| const dx = Math.abs(touches[0].pageX - touches[1].pageX); | ||
| const dy = Math.abs(touches[0].pageY - touches[1].pageY); | ||
| return Math.sqrt(dx * dx + dy * dy); | ||
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| return Math.max(MIN_PINCH_DISTANCE, Math.sqrt(dx * dx + dy * dy)); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. is there any issue if the pinch distance isn't based on zoom? |
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| } | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🔴 The Math.max clamping introduced in this PR causes a zoom-in spike when fingers re-separate after passing below the 44px threshold: because lastGestureTouchDistance is updated to 44 on every below-threshold frame, re-separating to 80px computes ratio 80/44 ≈ 1.82 instead of the correct 80/lastValidDistance. This is the complementary artifact to the zoom-out jump on downward crossing — together they produce a jarring bounce whenever a pinch passes through the 44px threshold. The fix is to return null when actualDistance < MIN_PINCH_DISTANCE so _handlePinching's existing null guard freezes zoom cleanly without updating lastGestureTouchDistance. Extended reasoning...What the bug is and how it manifests The PR introduces The specific code path that triggers it In Then at line 632: Why existing code does not prevent it The null-guard at line 626 was designed to freeze zoom cleanly when no valid distance is available. Because Step-by-step proof
Impact Any user who pinches fingers together past the 44px threshold and then re-separates will experience: a zoom-out jump on downward crossing (companion bug), followed by a zoom-in spike on upward re-separation. The magnitude of the spike is proportional to how far below 44px the fingers traveled. Together these produce a jarring zoom-out then zoom-in bounce at the threshold. How to fix it Return const actualDistance = Math.sqrt(dx * dx + dy * dy);
if (actualDistance < MIN_PINCH_DISTANCE) return null;
return actualDistance;This causes |
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The reason will be displayed to describe this comment to others. Learn more.
🟡 The URL fragment in the comment links to , which covers motor-impairment accommodations (Switch Control, AssistiveTouch) rather than Apple's general 44pt minimum touch target recommendation. A more accurate reference would be the Buttons or Layout sections of the HIG. The constant value (44) is correct — only the citation URL is imprecise.
Extended reasoning...
What the bug is
The comment above
MIN_PINCH_DISTANCE = 44insrc/helper/index.ts(lines 7–9) reads:The
#Mobilityanchor on the HIG Accessibility page navigates to a subsection that discusses accommodations for users with motor impairments — specifically features like Switch Control, AssistiveTouch, and Dwell Control. This section is about enabling accessibility features, not about specifying a minimum touch target size.Where the 44pt guideline actually lives
Apple's 44×44pt minimum touch target recommendation is a general interaction/layout guideline. It appears in HIG pages such as Buttons ("make buttons at least 44 x 44 points"), Layout, and Typography — not specifically under Accessibility › Mobility. The Mobility section is concerned with how users with motor impairments interact with the OS, not with the dimensional spec that all controls should meet.
Addressing the refutation
One verifier argued that linking to Accessibility › Mobility is reasonable because users with motor impairments benefit from adequately sized targets. While that connection is conceptually true, the
#Mobilityanchor does not contain the 44pt size specification — it describes feature-enabling guidance. A developer following the comment's link to validate the 44pt figure would land on the wrong section and be unable to find the cited recommendation. The link is on the right domain but the fragment is inaccurate as a citation for the touch-target spec.Impact
Zero functional impact. The constant value (44) is correct and well-chosen. This is purely a documentation precision issue.
How to fix
Replace the URL with one that directly documents the minimum touch target size, such as:
https://developer.apple.com/design/human-interface-guidelines/buttonshttps://developer.apple.com/design/human-interface-guidelines/layoutOr drop the fragment entirely:
https://developer.apple.com/design/human-interface-guidelines/accessibilityStep-by-step proof
https://developer.apple.com/design/human-interface-guidelines/accessibility#Mobility.