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[pull] master from godotengine:master#104pull[bot] wants to merge 6535 commits intoomicron321:masterfrom
pull[bot] wants to merge 6535 commits intoomicron321:masterfrom
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classref: Sync with current master branch (e0b046e)
- Simplify command line in D3D12 section as `d3d12=yes` is now the default.
- Disallow user notes on the tutorials index page (like on other index pages).
Fix Contribute tile link on homepage
Document `use_pix=yes` SCons option in Compiling for Windows
…r-documentation Document enabling C++ hover documentation in Visual Studio Code
* Rename demo to project for GDExtension docs Renames demo to project based on consensus in the GDExtension meeting to convey that GDExtensions and by extension the godot-cpp-template can be used to both write addons but also game code * Update tutorials/scripting/cpp/gdextension_cpp_example.rst Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> --------- Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This is focused on creating non-game applications, with recommended settings and best practices. This also updates List of features for 4.6. Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
…1606) This is focused on creating non-game applications, with recommended settings and best practices. This also updates List of features for 4.6. Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
classref: Sync with current master branch (ebbdef7)
Add `AStar*` behavior changes to 4.6 upgrade page
Use 4 CPUs on readthedocs by injection.
This sentence was missing the proper subject of the verb and was slightly grammatically off.
Update exporting projects for 4.6
Update "your first 3d game" images for 4.6
Fixed minor typo: missing subject noun ("the script").
Update Android plugin doc on supported data types
Fix typo in documentation access instructions
* Add XR Terminology Page
Remove outdated GDScript grammar page
In the current version (4.6), this is now the “Signals” tab, so I think this line might be leftover from an older version. Beginners don’t know the old terminology, so it can be confusing — I got quite lost myself. #11909
Mention `RWLock` is similar to `shared_mutex` instead of timed variant
TYPO? ”Node tab” -> ”signals tab”
Also update the ``width`` and ``height`` documentation to specify they now support floating-point numbers.
Type checks using `is` are more idiomatic in GDScript. The method spelling was incorrect anyway, which caused the code not to work.
…peof Use `is` instead of `typeof()` in OpenXR spatial entities
classref: Sync with current master branch (1aabcb9)
Update HDR output manual page based on the 4.7 dev cycle
Update Windows and macOS build instructions.
Add ``em`` unit documentation to RichTextLabel BBCode for ``img`` tag
Update tests docs
Explain Ctrl + ScrollWheel can change Grid Floor
[iOS] Fix outdated simulator notes.
Remove unnecessary viewport navigation in Your first 3D game
Document finding warning names in GDScript warning system
* Update 3D toolbar overview for Godot 4.7
* Added full terms of abbreviations in scene_organization.rst * Apply suggestions from code review Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> --------- Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
* Add Sync Mode section to AnimationTree BlendSpace documentation Documents the new SyncMode enum (None, Independent, Cyclic Mutable, Cyclic Constant) added to BlendSpace1D and BlendSpace2D in godotengine/godot#117275. Closes #11924 * Convert AnimationTree sync mode images from PNG to WebP
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