README.mp4
Give your AI a body. three.ws is an open-source, browser-native 3D AI agent platform. Drop a GLB file, add an LLM brain, register on-chain, and embed anywhere — no plugins, no server uploads, no installs required.
- What is three.ws?
- Vision
- Roadmap
- Key Features
- Platform Pages
- Screenshots
- Architecture
- Tech Stack
- Getting Started
- Contributing
- Examples
- Tutorials
- Project Structure
- The Agent System
- Web Component & Embedding
- Widget System
The backend API is composed of Vercel serverless functions located in the api/ directory. Key endpoints include:
api/agents.js: CRUD operations for agents.api/chat.js: Handles LLM chat interactions.api/mcp.js: The Model Context Protocol (MCP) endpoint.api/auth/: User authentication and session management.api/payments/: Payment processing.api/agent-actions.js: Records agent actions.api/agent-memory.js: Manages agent memory.
An OpenAPI 3.1 specification is available at /openapi.json.
The platform includes a full OAuth 2.1 server for secure authentication and authorization. Key features include:
- Email & Wallet Sign-in: Users can register and sign in with email or a crypto wallet (SIWE).
- OAuth 2.1 Flow: Standard authorization code flow with PKCE.
- API Keys: Developers can generate API keys with specific scopes and expiry dates.
The project is deployed on Vercel. The package.json file contains several scripts for building and deploying the application:
npm run dev: Starts the local development server.npm run build: Builds the main application.npm run build:lib: Builds the distributable library.npm run build:chat: Builds the Svelte-based chat component.npm run build:rider: Builds theridersub-project.npm run build:all: Runs all build scripts in parallel.npm run install:sdk: Installs and builds theagent-payments-sdk.npm run deploy: Deploys the project to Vercel.
The claude.sh script is a command-line interface (CLI) to help manage the agent and SDKs. You can run it directly or via npm run claude.
Usage:
# Using npm
npm run claude -- [COMMAND]
# Direct execution
./claude.sh [COMMAND]Commands:
| Command | Description |
|---|---|
install-sdk |
Installs and builds the @pump-fun/agent-payments-sdk. |
validate-cards |
Validates the agent definition cards in src/agents/. |
db-migrate |
Applies database migrations from scripts/migrations/. |
db-status |
Checks the status of database migrations. |
pump-smoke-test |
Runs a smoke test for the pump.fun integration. |
seed-skills |
Seeds the skills from the skills-manifest.js file. |
test |
Runs the full test suite. |
format |
Formats the codebase using Prettier. |
clean |
Cleans up all build artifacts and dist/ folders. |
deploy |
Deploys the project to Vercel (requires confirmation). |
deploy-agent <name> |
Packages a specified agent into a distributable zip file. |
help |
Shows this help message, listing all available commands. |
The following environment variables are required. Copy .env.example to .env.local and provide the values.
| Variable | Description |
|---|---|
PUBLIC_APP_ORIGIN |
Public URL of the application. |
DATABASE_URL |
Connection string for the Neon Postgres database. |
S3_ENDPOINT |
Endpoint for the S3-compatible storage bucket. |
S3_ACCESS_KEY_ID |
Access key ID for the S3 bucket. |
S3_SECRET_ACCESS_KEY |
Secret access key for the S3 bucket. |
S3_BUCKET |
Name of the S3 bucket. |
S3_PUBLIC_DOMAIN |
Public CDN base URL for the S3 bucket. |
UPSTASH_REDIS_REST_URL |
URL for the Upstash Redis instance. |
UPSTASH_REDIS_REST_TOKEN |
Token for the Upstash Redis instance. |
JWT_SECRET |
Secret key for signing JWTs. |
ANTHROPIC_API_KEY |
API key for the Anthropic (Claude) LLM. |
OPENROUTER_API_KEY |
API key for the OpenRouter free model proxy. |
VITE_RPM_SUBDOMAIN |
Ready Player Me subdomain for the avatar creator. |
VITE_PRIVY_APP_ID |
Privy app ID for client-side wallet authentication. |
PRIVY_APP_ID |
Privy app ID for server-side token verification. |
AVATURN_API_KEY |
API key for the Avaturn photo-to-avatar pipeline. |
AGENT_RELAYER_KEY |
Private key for the ERC-7710 delegation relayer. |
AGENT_RELAYER_ADDRESS |
Public address of the relayer. |
RPC_URL_<CHAINID> |
RPC URLs for different blockchain networks. |
three.ws is a full-stack system for creating, deploying, and embedding 3D AI agents. It combines a WebGL model viewer, an LLM-driven agent runtime, on-chain identity contracts, and a distributable web component into one cohesive platform.
At its core, it does four things:
-
Render — loads and validates glTF 2.0 / GLB models in WebGL 2.0 with zero server-side processing. Drag a file onto the browser and it renders instantly with full Draco, KTX2, and Meshopt decompression.
-
Embody — wraps any avatar with an LLM brain. The agent listens to the user, thinks with Claude, executes tools (animations, gestures, memory operations, skill calls), and expresses emotion through morph-target blending on the 3D model in real time.
-
Register — optionally mints the agent as an ERC-8004 token on any EVM chain, giving it a stable on-chain identity, a wallet address, signed action history, and a reputation score that cannot be forged.
-
Embed — distributes the agent as an
<agent-3d>web component that anyone can drop into a page, or as one of five purpose-built widget types (turntable, animation gallery, talking agent, passport card, hotspot tour) with Open Graph and oEmbed support built in.
The backend is a set of Vercel serverless functions backed by Neon Postgres for metadata, Cloudflare R2 for model storage, and Upstash Redis for rate limiting. It exposes a full OAuth 2.1 authorization server and an MCP (Model Context Protocol) endpoint so external AI systems can drive avatars programmatically.
three.ws is production-ready and serves three.ws live. The entire stack — viewer, agent runtime, contracts, backend, and web component — is open source under Apache 2.0.
One day, creating your agent should be as simple as taking a selfie.
Point your camera at yourself — or anyone — and watch a fully realized 3D avatar emerge: your face, your voice, your personality, alive in the browser. That avatar becomes an agent with memory and skills, registered onchain as an ERC-8004 token, permanent and verifiable by anyone forever. No 3D software. No wallet setup. No uploads. Just a photo and a name.
This is the direction three.ws is heading: photo → avatar → agent → onchain identity, in a single flow. The infrastructure is already here — the viewer, the runtime, the contracts, the embedding layer. What comes next is closing the gap between a picture of a person and a living, ownable, embeddable piece of them that exists on the internet permanently.
three.ws ships in four phases. Each phase closes a specific gap between the current platform and the end-state vision: anyone can mint a 3D agent of themselves, own it onchain, and embed it anywhere on the internet.
| Phase | Theme | Status |
|---|---|---|
| 0 | Platform foundations (viewer, runtime, ERC-8004, embed layer) | ✅ Shipped |
| 1 | Selfie → Avatar engine (3-photo capture, hosted inference) | 🟡 In progress |
| 2 | Agent personalization + voice cloning | ⏳ Next |
| 3 | Onchain economy (agent tokens, reputation markets, royalties) | ⏳ Next |
| 4 | Open inference network (decentralized GPU layer) | 🔮 Future |
The full stack is live at three.ws: WebGL viewer, LLM agent runtime, ERC-8004 identity contracts, OAuth 2.1 server, MCP endpoint, and the <agent-3d> web component. Anyone can register an agent today — but the avatar still has to come from a 3D artist or a third-party tool.
What works: model upload, agent runtime, onchain registration, embedding, signed action history, reputation scores. What doesn't: there is no automated path from a real human face to a usable 3D avatar.
Goal: any user takes 3 selfies (left, center, right) and receives a rigged, animatable 3D avatar in under 60 seconds.
Deliverables
- Mobile-first capture UX with realtime quality gates (lighting, framing, blur)
- Multi-view face reconstruction pipeline (FLAME / 3DMM fitting on top of a base body mesh)
- Hosted inference workers (GPU-backed) for sub-minute generation
- Output written directly to R2 + minted as a draft ERC-8004 token
Compute requirements
- A100/H100-class GPUs for inference, sized to ~10k avatars/day at launch
- Training budget for fine-tuning a stylized face-fitter on a curated dataset
- CDN egress scaling for high-res GLB delivery
Verification: 1,000 test users complete capture and mint an onchain agent of themselves end-to-end with ≥4/5 likeness score.
Goal: the avatar isn't just you — the agent acts like you.
Deliverables
- Voice cloning (3–10 seconds of speech → ElevenLabs custom voice bound to the agent)
- Persona extraction from a short onboarding interview (tone, vocabulary, interests)
- Memory seeding from connected accounts (X, GitHub, Farcaster) with explicit user consent
- Per-agent fine-tuned system prompt stored in the manifest, signed and pinned to IPFS
Verification: users return to converse with their own agent; ≥30% week-2 retention on minted agents.
Goal: agents are real economic objects on EVM and Solana, not just collectibles.
Deliverables
- Agent tokens — ERC-8004 mints with bonding-curve pricing or fair launch options
- Reputation markets — stake on agents, earn from their action history (extends
ReputationRegistry.sol) - Skill royalties — skill authors earn per-call fees through EIP-7710 delegated permissions
- Agent-to-agent payments — agents transact autonomously via their delegated signer wallets
- Subscriptions & DCA — recurring onchain payments to creators (cron infra already in place)
Funding requirements
- Smart contract audits (multi-firm) for the reputation, royalty, and delegation contracts
- Liquidity for agent token launches
- Indexer infrastructure across Base, Solana, and additional EVM chains
Verification: ≥1,000 agents minted with active onchain reputation; ≥$X in cumulative skill royalties paid out.
Goal: decouple agent inference from any single provider. Anyone can run a node; agents pay nodes onchain for compute.
Deliverables
- Open protocol for agent inference (model weights, GPU runtime, signed responses)
- Node operator client (Docker + GPU drivers) with onchain registration
- Onchain settlement for inference jobs — pay-per-token with cryptographic receipts
- Federation with existing decentralized compute networks where appropriate
Compute requirements
- Bootstrap GPU credits for early node operators
- Cryptoeconomic security model (slashing, validator set) — research + audit budget
Verification: ≥50% of production agent traffic served by independent node operators; latency parity with centralized inference.
| Resource | Used for | Phase |
|---|---|---|
| Inference GPUs | Avatar generation, agent conversations | 1, 2 |
| Training compute | Fine-tuned face-fitter, voice models | 1, 2 |
| Smart contract audits | Reputation, royalty, delegation contracts | 3 |
| Token launch liquidity | Agent token markets | 3 |
| Indexer infrastructure | Multi-chain crawl + reputation aggregation | 3 |
| Node operator credits | Bootstrap the open inference network | 4 |
| Engineering headcount | Capture pipeline, contracts, indexer, ops | 1–4 |
Phases 1 and 2 unblock the consumer story — anyone gets an agent of themselves. Phases 3 and 4 unblock the onchain story — those agents are real economic actors that don't depend on any one company to keep running. Both are required for the vision; neither is funded yet.
If you want to support the project — compute credits, grants, partnerships, or contributions — open an issue or reach out via three.ws.
3D Viewer
- WebGL 2.0 rendering via three.js r176
- glTF 2.0 and GLB with Draco geometry compression, KTX2 texture compression, and Meshopt mesh optimization
- Khronos-spec glTF validation with line-level error reporting
- HDR environment maps, PBR materials, skinned mesh animations, morph targets, and embedded cameras
- OrbitControls (pan, zoom, rotate) with configurable auto-rotation
- Real-time parameter tweaking (lights, exposure, morph weights) via dat.GUI
Agent Runtime
- LLM brain powered by Claude (Anthropic API) with a structured tool-loop architecture
- Up to 8 tool iterations per turn before returning final output
- Built-in tools:
wave,lookAt,play_clip,setExpression,speak,remember - Composable skill system — install skills from IPFS, Arweave, or HTTP; each skill is a self-contained bundle with a description, tool definitions, and async handlers
- Weighted emotion blending (celebration, concern, curiosity, empathy, patience) driven by protocol events, not a finite-state machine
- Web Speech API for STT/TTS out of the box; ElevenLabs integration for production-quality voice
Identity & On-Chain
- ERC-8004 smart contracts (IdentityRegistry, ReputationRegistry, ValidationRegistry) deployable on any EVM chain
- Each agent is an ERC-721 token with a stable
agentId, owner wallet, delegated signer (EIP-712), and IPFS-pinned manifest - Signed action log — every
speak,remember,skill-done, andvalidateevent is recorded on-chain-optionally or in the database with a cryptographic signature - EIP-7710 delegated permissions for composable agent-to-agent authorization
- Solana support (SIWS sign-in, Solana wallet linking, Metaplex NFT option)
Embedding & Distribution
<agent-3d>custom element — drop it anywhere with no framework dependency- Five widget variants: turntable, animation gallery, talking agent, ERC-8004 passport card, hotspot tour
- Widget Studio — point-and-click embed code generator
- Open Graph metadata and oEmbed support for rich social previews when links are shared
- Versioned CDN bundles at
/agent-3d/x.y.z/agent-3d.js
Backend & Integrations
- OAuth 2.1 server (RFC 6749 + PKCE, RFC 7591 dynamic registration, RFC 7009 revocation, RFC 7662 introspection, RFC 8414 discovery)
- Developer API keys with scope and expiry
- MCP (Model Context Protocol) over HTTP with JSON-RPC 2.0 for tool-calling from external AI systems
- Ready Player Me, Avaturn (photo-to-avatar), and Privy (embedded wallet) integrations
- DCA strategy execution and on-chain subscription scheduling via cron jobs
- OpenAPI 3.1 spec generated at
/openapi.json
A map of every user-facing route. Full detail (source files, feature descriptions, hash-routes) is in docs/internal/PAGES.md.
| Section | Key URLs | What it does |
|---|---|---|
| Landing | /, /features, /discover |
Marketing, public agent directory |
| App / Core | /app, /create, /first-meet |
3D viewer, agent creation wizard, onboarding |
| Marketplace | /marketplace, /marketplace/agents/[id] |
Browsable agent marketplace |
| Chat SPA | /chat |
Full Svelte AI chat with model selector, tools, artifacts, wallet |
| Chat — Marketing | /chat#solutions/*, /chat#business/* |
Per-team and enterprise landing pages |
| Chat — Features | /chat#features/* |
Feature detail pages (web-app, mobile-app, ai-design, ai-slides, browser-operator, wide-research, mail, skills) |
| Chat — Resources | /chat#resources/* |
Blog, docs, trust center, updates, use cases |
| Auth | /login, /register, /forgot-password, /reset-password |
Email + wallet sign-in/up |
| Agent (Platform) | /agent/[id], /agent/[id]/embed, /agent/[id]/edit |
Agent chat, chromeless embed, manifest editor |
| Agent (On-Chain) | /a/[chain]/[id], /a/sol/[asset] |
ERC-8004 and Metaplex Core passports |
| Profile | /profile, /u/[username], /avatars/[id] |
User and avatar public pages |
| Dashboard | /dashboard, /dashboard/actions, /dashboard/wallets, /dashboard/usage, … |
Account management and settings |
| Studio / Tools | /studio, /hydrate, /validation, /strategy-lab |
Widget Studio, on-chain import, glTF validator, DCA |
| Widgets | /widgets, /w/[id] |
Widget gallery and public widget pages (OG + oEmbed) |
| Artifacts | /artifact, /artifact/snippet, /artifact-example |
Claude Artifact viewer |
| Solana / DeFi | /pumpfun, /vanity-wallet |
Token launcher, vanity address grinder |
| Admin / Rep | /admin, /reputation |
Staff admin, reputation registry |
| Experiments | /rider |
A-Frame WebVR music visualization |
| Integrations | /cz, /lobehub/iframe |
CZ demo, LobeHub plugin |
| Docs | /docs, /docs/widgets |
Developer documentation |
| Legal | /legal/privacy, /legal/tos |
Privacy policy and terms |
three.ws is available on major cloud marketplaces and open to infrastructure partnerships.
| Cloud | Status |
|---|---|
| Alibaba Cloud | View listing → |
| Google Cloud | three.ws runs on WebGL, Vercel edge, and EVM — a natural fit for GCP's AI infrastructure, Vertex AI, and global CDN. Open to co-listing, credits, and joint GTM. |
| Viewer | Widget Studio |
|---|---|
![]() |
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| Agent Discovery | Avatar Creation |
|---|---|
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The platform is organized into four layers. All layers communicate through a single event bus (agent-protocol) rather than direct calls.
┌────────────────────────────────────────────────────────────┐
│ Layer 4: Embed & Distribution │
│ <agent-3d> web component · CDN library · 5 widget types │
│ Widget Studio · oEmbed · Open Graph cards │
└────────────────────────────────────────────────────────────┘
↓ protocol events
┌────────────────────────────────────────────────────────────┐
│ Layer 3: Identity & Persistence │
│ Agent passport · ERC-8004 on-chain registry │
│ Signed action log · Memory store · Wallet linking │
└────────────────────────────────────────────────────────────┘
↓ protocol events
┌────────────────────────────────────────────────────────────┐
│ Layer 2: Agent Runtime │
│ LLM tool-loop · Built-in tools · Skill registry │
│ Empathy Layer (emotion blending) · TTS/STT │
└────────────────────────────────────────────────────────────┘
↓ protocol events
┌────────────────────────────────────────────────────────────┐
│ Layer 1: Viewer │
│ three.js r176 · glTF / GLB · Draco / KTX2 / Meshopt │
│ Animations · Morph targets · HDR · Validation │
└────────────────────────────────────────────────────────────┘
The event bus decouples every component. The avatar emotion system reacts to speak events without knowing the runtime exists. The identity module records actions without knowing the UI exists. This makes the system testable, embeddable in isolation, and composable across pages.
The backend is stateless serverless functions. All persistent state lives in Postgres (Neon), object storage (Cloudflare R2), or on-chain. Cron jobs handle scheduled blockchain operations (ERC-8004 crawl, DCA execution, subscription execution).
Frontend
- Main UI: The core application, including the 3D viewer, agent creation, and marketplace, is built with vanilla JavaScript modules and Vite.
- Chat: The chat interface is a standalone Svelte application located in the
chat/directory. - 3D Rendering: three.js (r176) is used for WebGL 2.0 rendering.
Backend (Vercel Serverless)
- Runtime: Node.js
- Database: Neon Postgres (serverless)
- Storage: Cloudflare R2 for model and avatar storage.
- Rate Limiting: Upstash Redis.
- LLM: The agent's brain is powered by the Anthropic (Claude) SDK.
Smart Contracts
- Language: Solidity 0.8+
- Framework: Foundry for compiling, testing, and deploying the ERC-8004 contracts.
- Standards: ERC-721, EIP-712, EIP-7710.
- Node.js 20+
- npm 10+
- A Neon Postgres database
- A Cloudflare R2 bucket
- An Anthropic API key
- Clone the repository:
git clone https://github.com/nirholas/3D-Agent.git cd 3D-Agent - Install dependencies:
npm install
- Set up environment variables:
Copy the
.env.examplefile to.env.localand fill in the required values. See the Environment Variables section for more details.cp .env.example .env.local
- Initialize the database:
The schema is idempotent. Run it against your Postgres instance to create all tables:
psql $DATABASE_URL < api/_lib/schema.sql
- Run the development server:
npm run dev
The application will be available at http://localhost:3000.
We welcome contributions from the community! Please read our contributing guidelines to get started.
Copy-paste ready snippets for the most common use cases. Swap in your own GLB URL and go.
The simplest possible setup — one script tag, one element, zero build step.
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>3D Viewer</title>
<style>
body { margin: 0; background: #0a0a0a; display: flex; align-items: center; justify-content: center; height: 100vh; }
agent-3d { width: 400px; height: 560px; display: block; }
</style>
</head>
<body>
<script type="module" src="https://three.ws/agent-3d/1.5.1/agent-3d.js"></script>
<agent-3d body="https://cdn.three.ws/models/sample-avatar.glb"></agent-3d>
</body>
</html>Drag-to-rotate, scroll-to-zoom, full PBR rendering — no API key, no account required. Swap body= for any publicly accessible .glb URL.
Add brain= and instructions= to turn the viewer into a conversational agent.
<script type="module" src="https://three.ws/agent-3d/1.5.1/agent-3d.js"></script>
<agent-3d
body="https://cdn.three.ws/models/sample-avatar.glb"
brain="claude-sonnet-4-6"
name="Aria"
instructions="You are Aria, a friendly AI guide. Be warm, concise, and occasionally playful.
When someone greets you, wave at them. Keep replies to 2–3 sentences."
mode="inline"
width="400px"
height="560px"
></agent-3d>The chat input and mic button appear automatically when brain is set. No UI to build.
Pin the agent to a corner of the page so it persists as users scroll.
<script type="module" src="https://three.ws/agent-3d/1.5.1/agent-3d.js"></script>
<agent-3d
body="https://cdn.three.ws/models/sample-avatar.glb"
brain="claude-sonnet-4-6"
instructions="You are a helpful product assistant. Answer questions about our features."
mode="floating"
position="bottom-right"
width="320px"
height="420px"
></agent-3d>position accepts bottom-right, bottom-left, top-right, or top-left.
If you've registered an agent on the platform, load it entirely from its manifest — no inline attributes needed.
<!-- By platform agent ID -->
<agent-3d agent-id="a_abc123def456"></agent-3d>
<!-- By on-chain ERC-8004 ID -->
<agent-3d agent-id="42" chain-id="8453"></agent-3d>The element fetches the manifest (model URL, instructions, skills, memory config) automatically.
Hide the built-in chrome and wire in your own input using the element's JS API.
<script type="module" src="https://three.ws/agent-3d/1.5.1/agent-3d.js"></script>
<agent-3d id="agent" body="./avatar.glb" brain="claude-sonnet-4-6" kiosk
style="width:400px;height:560px;display:block"></agent-3d>
<input id="msg" type="text" placeholder="Ask something…">
<button onclick="send()">Send</button>
<script>
const agent = document.getElementById('agent');
const input = document.getElementById('msg');
async function send() {
const text = input.value.trim();
if (!text) return;
input.value = '';
await agent.say(text);
}
input.addEventListener('keydown', e => { if (e.key === 'Enter') send(); });
// Auto-greet on load
agent.addEventListener('agent:ready', () => {
setTimeout(() => agent.say('Hello! How can I help you today?'), 1200);
});
// Listen to replies
agent.addEventListener('brain:message', e => {
if (e.detail.role === 'assistant') console.log('Agent:', e.detail.content);
});
</script>Full JS API:
| Method | Description |
|---|---|
agent.say(text) |
Send a message; agent speaks and animates the reply |
agent.ask(text) |
Same as say(), returns reply text as a string |
agent.wave() |
Trigger the wave gesture directly |
agent.lookAt(target) |
'camera', 'model', or 'user' |
agent.play(clipName) |
Play a named animation clip |
agent.clearConversation() |
Reset conversation history |
agent.expressEmotion(trigger, weight) |
Manually inject an emotion blend |
Key events: agent:ready, brain:message, brain:thinking, skill:tool-called, voice:transcript
Use a widget URL directly — no script tag needed.
<iframe
src="https://three.ws/a/8453/42/embed"
width="400"
height="560"
frameborder="0"
allow="microphone"
style="border-radius:16px;"
></iframe>Generate the src URL from Widget Studio — pick an avatar, choose a widget type, and copy the snippet.
For anything beyond a quick one-liner, define the agent in a manifest file and reference it with manifest=.
agent.json:
{
"spec": "agent-manifest/0.2",
"name": "Aria",
"description": "A friendly AI guide",
"body": {
"uri": "./avatar.glb",
"format": "gltf-binary"
},
"brain": {
"provider": "anthropic",
"model": "claude-sonnet-4-6",
"instructions": "You are Aria, a warm and curious AI guide. Wave when greeted.",
"temperature": 0.8,
"maxTokens": 1024
},
"voice": {
"tts": { "provider": "browser", "rate": 1.05 },
"stt": { "provider": "browser", "language": "en-US" }
},
"memory": { "mode": "local" },
"skills": [
{ "uri": "https://cdn.three.ws/skills/wave/" }
]
} The script automatically initializes widgets, even those added dynamically after the page loads.<agent-3d manifest="./agent.json" width="400px" height="560px"></agent-3d>For the absolute simplest way to embed an agent, use this snippet. It requires no build tools or imports. Just copy and paste it into your HTML.
<div class="threews-widget"
data-agent-id="YOUR_AGENT_ID"
data-background="transparent"
data-nameplate="true"
style="width: 400px; height: 500px;">
</div>
<script src="https://3d-agent.vercel.app/dist/widget.js" defer></script>You can find your agent ID in the agent's settings page. This method is great for quick integrations on platforms like WordPress, Ghost, or any static HTML site. Customize the appearance with data-background and data-nameplate.
Step-by-step guides in docs/tutorials/:
| Tutorial | What you'll build | Time |
|---|---|---|
| Build Your First Agent | A talking 3D character on a shareable page, from zero | ~20 min |
| Embed on Your Website | Add an agent to any page — plain HTML, React, Webflow, WordPress | ~15 min |
| Write a Custom Skill | A new tool the agent can call (e.g., fetch live weather data) | ~30 min |
| Register On-Chain | Mint your agent as an ERC-8004 token with permanent identity | ~20 min |
| Build a Personal AI Site | A full personal site with an embedded AI version of yourself | ~45 min |
CORS — if your GLB is hosted on a different domain, the server must send Access-Control-Allow-Origin: *. Without it the fetch is blocked and the canvas stays blank. Uploading via the platform's storage sets this automatically.
File size — models over ~50 MB load slowly. Compress with Draco:
npx gltf-transform draco input.glb output.glbVoice on HTTPS — getUserMedia (microphone) requires HTTPS. Localhost is exempt; any remote deployment needs TLS. Vercel and Netlify both provide it automatically.
CSP — if your page has a strict Content Security Policy, add:
script-src 'self' https://three.ws;
For sandboxed iframes use the widget embed path instead — it runs in its own browsing context.
src/: The core frontend JavaScript for the main application, including the 3D viewer, agent protocol, and custom element.api/: Vercel serverless functions that form the backend API.public/: Static assets and various sub-applications.chat/: A standalone Svelte application for the chat interface.character-studio/: A sub-project for character creation.rider/: A-Frame WebVR music visualization experiment.contracts/: Solidity smart contracts for on-chain identity (ERC-8004).agent-payments-sdk/: SDK for agent-related payments.solana-agent-sdk/: SDK for Solana blockchain interactions.pump-fun-skills/: Skills related to the pump.fun integration.scripts/: Node.js scripts for development, build, and deployment tasks.workers/: Code for background workers.
This project includes a significant integration with pump.fun, a platform for launching tokens on Solana. Key features include:
- Token Launcher: A UI for creating and launching new tokens on pump.fun, available at
public/pumpfun.html. - Live Dashboard: Real-time tracking of pump.fun tokens can be found in
pump-live.html. - Skills: The
pump-fun-skills/directory contains agent skills for interacting with pump.fun.
The project contains several SDKs to interact with various services:
agent-payments-sdk/: Manages payments for agent-related services.solana-agent-sdk/: Provides tools for interacting with the Solana blockchain.sdk/: A general-purpose SDK with shared utilities.
The workers/ directory contains code for background workers that handle tasks such as scheduled jobs and data processing.
The scripts/ directory includes various utility scripts:
seed-skills.js: Seeds the database with an initial set of agent skills.apply-migrations.mjs: Manages and applies database migrations.publish-lib.mjs: Publishes the library to npm.download-animations.mjs: Fetches and updates animation files.build-animations.mjs: Builds animation assets.
---
## The Agent System
### Event Bus (Agent Protocol)
`src/agent-protocol.js` implements a lightweight `EventTarget` subclass that is the nervous system of the platform. Every component — avatar, runtime, identity, UI — communicates exclusively through this bus. There are no direct method calls between layers.
The bus maintains a 200-action ring buffer for debugging and replay. Embed variants expose a filtered subset of events through `postMessage` to the host page.
**Core event types:**
| Event | Payload | Who emits | Who listens |
|---|---|---|---|
| `speak` | `{ text, sentiment: -1..1 }` | runtime, skills | avatar (emotion), identity (log), chat UI |
| `think` | `{ thought }` | runtime | home (timeline), avatar |
| `gesture` | `{ name, duration }` | avatar, skills | avatar (one-shot clip) |
| `emote` | `{ trigger, weight: 0..1 }` | avatar | avatar (emotion inject) |
| `look-at` | `{ target: 'user'\|'camera'\|'center' }` | skills | scene controller |
| `perform-skill` | `{ skill, args, animationHint }` | runtime | skill registry |
| `skill-done` | `{ skill, result }` | skills | avatar, identity |
| `skill-error` | `{ skill, error }` | skills | avatar, identity |
| `remember` | `{ type, content, ... }` | skills, runtime | memory, identity |
| `load-start` / `load-end` | `{ uri, error? }` | viewer | avatar (emotion) |
| `validate` | `{ errors, warnings }` | validator | avatar, identity |
| `presence` | `{ state }` | element | home UI |
Identity-relevant events (`speak`, `remember`, `sign`, `skill-done`, `validate`, `load-end`) are fire-and-forwarded to `POST /api/agent-actions` for durable logging.
### LLM Runtime
`src/runtime/index.js` implements the `Runtime` class, which drives the agent's LLM-powered brain.
**Tool-loop flow:**
1. User message (text or STT transcript) arrives
2. System prompt is assembled: manifest instructions + recalled memory + skill descriptions
3. Claude is called with the conversation history and all available tools
4. Tool calls are dispatched in order — each built-in tool or skill handler receives a rich context object:
```js
{ viewer, memory, llm, speak, listen, fetch, loadGLB, loadClip, loadJSON, call, stage, agentId }
- Tool results are appended to conversation history as
tool_resultmessages - Steps 3–5 repeat until Claude returns with no tool calls, or the iteration limit (8) is hit
- Final text response is optionally spoken via TTS
Providers (src/runtime/providers.js):
AnthropicProvider— connects to the Anthropic API, supports streamingNullProvider— no-op for testing and offline mode
Built-in tools (src/runtime/tools.js):
| Tool | Description |
|---|---|
wave |
Play a wave gesture animation |
lookAt |
Direct the agent's gaze (user, camera, or scene center) |
play_clip |
Play a named animation clip from the model or animation library |
setExpression |
Set a named morph target weight directly |
speak |
Emit text through TTS and the protocol bus |
remember |
Write a memory entry (user, feedback, project, or reference type) |
Skills can define additional tools that override or augment the built-ins. The skill registry is loaded from the agent manifest before each conversation turn.
src/agent-avatar.js implements the Empathy Layer — a continuous weighted emotion blend that drives the avatar's facial morph targets and head orientation in real time.
Emotions are not a finite-state machine. Each emotion is a float (0..1) that decays linearly per frame at a different rate. Protocol events inject spikes:
| Trigger | Emotion | Spike |
|---|---|---|
speak (positive sentiment) |
celebration | +0.7 |
speak (negative sentiment) |
concern | +0.5 |
skill-error |
concern + empathy | +0.6 / +0.5 |
load-start |
patience + curiosity | +0.4 / +0.3 |
validate (clean) |
celebration | +0.5 |
validate (errors) |
concern | +0.6 |
Decay half-lives (approximate):
- Patience: ~20s — persists during long operations
- Empathy: ~13s — lingers after emotional events
- Concern: ~12s — sustained worry
- Curiosity: ~8s — alert, fades moderately
- Celebration: ~6s — brief, upbeat
The blended emotion mix drives morph target values each frame. For example:
- Celebration →
mouthSmile 0.85,mouthOpen 0.2 - Concern →
mouthFrown 0.55,browInnerUp 0.6 - Empathy →
eyeSquint 0.4,browInnerUp 0.5
Head tilt and lean are also driven by the blend — curiosity tilts the head, patience leans slightly back.
This architecture means the avatar feels responsive and emotionally coherent without any hand-authored animation triggers.
Skills are self-contained capability bundles that extend the agent's tool set. Each skill lives in its own directory:
skills/wave/
├── SKILL.md # Human-readable description and usage instructions
├── tools.json # Tool definitions (name, description, input JSON schema)
└── handlers.js # Async handler functions (default export)
tools.json example:
[
{
"name": "wave",
"description": "Plays a waving gesture on the avatar for the specified duration.",
"inputSchema": {
"type": "object",
"properties": {
"duration_ms": { "type": "integer", "minimum": 500, "maximum": 5000 }
}
}
}
]handlers.js example:
export default {
async wave(args, ctx) {
const { viewer, speak } = ctx;
await viewer.playClipByName('wave');
return { ok: true, output: 'Waved!' };
}
};Skills are loaded from the agent manifest at runtime. The SkillRegistry supports three trust modes:
any— install skills from any source (development only)owned-only— only skills the agent owner has registeredwhitelist— only approved skill URIs
Skills are distributed over IPFS, Arweave, or HTTP. The public skills registry is at /public/skills-index.json.
src/memory/index.js implements a file-based memory system (mirroring this project's own Claude memory system). Memories are Markdown files with YAML frontmatter, organized by type:
---
type: user
key: user_role
name: User's Role
created: 2024-01-15T10:30:00Z
salience: 0.95
---
User is a game developer interested in character animation.A MEMORY.md index file is auto-maintained. At the start of each conversation turn, the memory store is scanned and high-salience entries are injected into the system prompt.
Storage modes:
local— stored in the browser's local storage (default for development)ipfs— pinned to IPFS via Pinata or Web3.Storageencrypted-ipfs— encrypted before pinning (user holds the key)none— stateless, no memory between sessions
Memory types (user, feedback, project, reference) follow the same taxonomy used by this codebase's own Claude guidelines.
The <agent-3d> custom element (src/element.js) is the primary distribution mechanism. It lazy-boots on intersection (IntersectionObserver), so off-screen agents don't load until visible.
Basic usage:
<script src="https://three.ws/agent-3d/latest/agent-3d.js"></script>
<agent-3d
body="https://example.com/my-avatar.glb"
brain="https://example.com/manifest.json"
mode="chat"
></agent-3d>Key attributes:
| Attribute | Type | Description |
|---|---|---|
body |
URL | GLB model URL |
brain |
URL | Agent manifest JSON URL |
agent-id |
string | Registered agent ID (resolves manifest automatically) |
mode |
view | chat | embed |
Interaction mode |
eager |
boolean | Load immediately without intersection check |
sandbox |
boolean | Disable network calls (offline mode) |
width / height |
number | iframe dimensions when generating embed code |
The element fires a postMessage API for host-page communication (documented in specs/EMBED_HOST_PROTOCOL.md). Hosts can send events to the agent and receive speak, think, and skill-done events back.
Versioned CDN bundles are published at /agent-3d/x.y.z/agent-3d.js. Use latest for auto-updates or pin to a version for stability:
<script src="https://three.ws/agent-3d/1.5.1/agent-3d.js"></script>For when you want a chromeless iframe that you control from the parent page (rather than the <agent-3d> web component), drop in the embed SDK:
<iframe id="agent" src="https://three.ws/agent/abc123/embed" style="width:480px;height:600px;border:0"></iframe>
<script src="https://three.ws/embed-sdk.js"></script>
<script>
const bridge = Agent3D.connect(document.getElementById('agent'), {
agentId: 'abc123',
onReady: ({ name }) => console.log('agent ready:', name),
onAction: (action) => console.log('agent action:', action),
onError: (err) => console.error('embed error:', err),
});
// Drive the agent
bridge.send({ type: 'speak', payload: { text: 'Hello!' } });
bridge.ping().then(rttMs => console.log('rtt', rttMs, 'ms'));
</script>Origin contract. The SDK derives the iframe's origin from iframe.src and refuses to start if it can't (no wildcard targets, ever). The iframe locks onto the parent's origin from the first authenticated message it sees and ignores any later messages from a different origin. See specs/EMBED_SPEC.md §"Bridge origin model" for the full rules.
For TypeScript/bundler workflows, import EmbedHostBridge directly:
import { EmbedHostBridge } from 'three-ws/embed-host-bridge';
const iframe = document.getElementById('agent');
const bridge = new EmbedHostBridge({
iframe,
agentId: 'abc123',
allowedOrigin: new URL(iframe.src).origin, // required, never '*'
});
await bridge.ready;
await bridge.speak('Hello world');
const off = bridge.on('action', a => console.log(a));
// Clean up when done.
off();
bridge.destroy();Both surfaces speak the same v1 wire protocol — pick the one that fits your stack.
The Widget Studio (/studio) lets anyone build a shareable, embeddable 3D experience without writing code. Pick an avatar, pick a widget type, configure it, and get an iframe snippet.
Five widget types:
| Widget | Description |
|---|---|
| Turntable | Auto-rotating model showcase with configurable background, lighting, and camera |
| Animation Gallery | Paginated grid of named clips; click any to play it on the model |
| Talking Agent | Full chat interface with the LLM brain; embed a conversational agent anywhere |
| ERC-8004 Passport | On-chain identity card — shows agent name, owner, reputation score, and verification badge |
| Hotspot Tour | 3D hotspots pinned to world-space coordinates; click to reveal text annotations |
Each widget has:
- A public URL at
/w/<id>with server-rendered Open Graph metadata for rich link previews - An oEmbed endpoint at
/api/widgets/oembedfor WordPress, Ghost, Notion embedding - An iframe embed URL at
/api/widgets/<id>/view - A view counter tracked at
/api/widgets/<id>/stats - A duplicate API at
/api/widgets/<id>/duplicate
Widgets are stored as JSON config in Postgres, pointing at an avatar in R2.
The full OpenAPI 3.1 spec is available at /openapi.json. The key API surface is organized below.
| Method | Route | Auth | Description |
|---|---|---|---|
| GET | /api/agents |
session | List your agents |
| POST | /api/agents |
session | Create an agent |
| GET | /api/agents/:id |
— | Get agent detail |
| PATCH | /api/agents/:id |
session | Update agent |
| DELETE | /api/agents/:id |
session | Delete agent |
| GET | /api/agents/:id/manifest |
— | Download manifest JSON |
| POST | /api/agents/:id/sign |
session | Sign a message with agent wallet |
| GET/POST | /api/agents/:id/embed-policy |
session | Manage iframe origin allowlist |
| POST | /api/agents/register-prep |
session | Prep EVM on-chain registration |
| POST | /api/agents/register-confirm |
session | Confirm EVM registration |
| POST | /api/agent-actions |
session | Record signed agent action |
| Method | Route | Auth | Description |
|---|---|---|---|
| GET | /api/avatars |
— | List public avatars |
| POST | /api/avatars |
session | Create avatar record |
| GET | /api/avatars/:id |
— | Get avatar detail |
| PATCH | /api/avatars/:id |
session | Update metadata |
| DELETE | /api/avatars/:id |
session | Soft-delete avatar |
| POST | /api/avatars/:id/presign |
session | Get presigned R2 upload URL |
| POST | /api/avatars/:id/pin-ipfs |
session | Pin to IPFS |
Three-step upload flow:
1. POST /api/avatars/:id/presign → { url, storage_key }
2. PUT <presigned_url> ← raw GLB bytes
3. POST /api/avatars → register metadata with storage_key
| Method | Route | Auth | Description |
|---|---|---|---|
| GET | /api/widgets |
session | List your widgets |
| POST | /api/widgets |
session | Create widget |
| PATCH | /api/widgets/:id |
session | Update widget |
| DELETE | /api/widgets/:id |
session | Delete widget |
| POST | /api/widgets/:id/duplicate |
session | Clone widget |
| GET | /api/widgets/:id/stats |
— | View stats |
| GET | /api/widgets/oembed |
— | oEmbed card |
| Method | Route | Auth | Description |
|---|---|---|---|
| GET | /api/agent-memory/:id |
session | Fetch agent memory store |
| POST | /api/agent-memory/:id |
session | Append memory entries |
| PUT | /api/agent-memory/:id |
session | Replace memory store |
| Method | Route | Auth | Description |
|---|---|---|---|
| POST | /api/chat |
session | api-key | Chat with agent (Claude backend) |
| POST | /api/llm/anthropic |
session | Anthropic API proxy |
Scheduled via vercel.json, these run automatically in production:
| Schedule | Endpoint | Purpose |
|---|---|---|
| Every 15 min | /api/cron/erc8004-crawl |
Index new agents from blockchain |
| Every 5 min | /api/cron/index-delegations |
Index EIP-7710 delegations |
| Hourly | /api/cron/run-dca |
Execute DCA strategy orders |
| Hourly | /api/cron/run-subscriptions |
Execute recurring subscriptions |
three.ws supports three authentication methods:
1. Email + Password (Session cookie)
POST /api/auth/register → create account
POST /api/auth/login → JWT session cookie
GET /api/auth/me → current user
POST /api/auth/logout → revoke session
2. Wallet (SIWE / SIWS)
POST /api/auth/siwe → get nonce challenge
POST /api/auth/siwe/verify → verify EIP-4361 signed message → session
POST /api/auth/siws → Solana equivalent
3. Developer API Keys
POST /api/api-keys → create key (set scope + expiry)
DELETE /api/api-keys/:id → revoke key
Authorization: Bearer sk-... → authenticate requests
OAuth 2.1 Server (RFC 6749 + PKCE)
For third-party apps and MCP integrations:
GET /oauth/authorize → consent screen
POST /oauth/authorize → submit consent → auth code
POST /oauth/token → exchange code for tokens
POST /oauth/register → RFC 7591 dynamic client reg
POST /oauth/revoke → RFC 7009 token revocation
POST /oauth/introspect → RFC 7662 token check
GET /.well-known/oauth-authorization-server → RFC 8414 discovery
GET /.well-known/oauth-protected-resource → RFC 9728 resource discovery
Token scopes: avatars:read, avatars:write, agents:read, agents:write, mcp.
Access tokens are short-lived JWTs (1 hour). Refresh tokens are opaque strings stored hashed in Postgres.
api/mcp.js (759 lines) implements the Model Context Protocol 2025-06-18 specification over HTTP with JSON-RPC 2.0. It enables external AI systems (including Claude Desktop, other agents, or custom integrations) to drive avatars programmatically.
Endpoint: POST /api/mcp
Auth: OAuth 2.1 Bearer token with mcp scope
Registry: Listed on the official MCP Registry as io.github.nirholas/three.ws
x402scan: view on x402scan — paid MCP tool calls and revenue
Available tools:
| Tool | Description |
|---|---|
list_my_avatars |
List all avatars owned by the authenticated user |
get_avatar |
Fetch metadata and download URL for a specific avatar |
search_public_avatars |
Search the public avatar library by name, tag, or description |
render_avatar |
Generate a preview render of an avatar (returns image URL) |
delete_avatar |
Permanently delete an avatar |
validate_model |
Run Khronos glTF validation and return error report |
inspect_model |
Inspect model internals (mesh count, material list, animation names, texture sizes) |
optimize_model |
Optimize a model (Draco compression, texture downscale, mesh simplification) |
MCP discovery: configured in .mcp.json at the repo root for Claude Desktop integration.
SSE stream: GET /api/mcp returns a Server-Sent Events stream for real-time notifications from long-running operations (validation, optimization).
ERC-8004 is a draft standard for verifiable 3D agent identity. The contracts/ directory contains a full Foundry implementation.
IdentityRegistry.sol — the primary contract. Each agent is an ERC-721 token with:
agentId— stable numeric ID (the token ID)owner— EVM address of the agent's ownerdelegatedSigner— optional secondary address for runtime signing (EIP-712 typed signature)tokenURI— IPFS URL of the agent manifest JSONmetadata— on-chain name, description, image pointer
ReputationRegistry.sol — stores signed feedback scores. Each reviewer can submit one score per agent. Scores are averaged for an on-chain reputation metric.
ValidationRegistry.sol — records validator attestations for off-chain proofs (glTF validation reports, skill audits, security reviews).
See contracts/DEPLOYMENTS.md for current mainnet and testnet addresses.
1. POST /api/agents/register-prep → { manifest, typedData }
(uploads manifest to IPFS, builds EIP-712 typed data for signing)
2. User signs typedData with their wallet
3. POST /api/agents/register-confirm → { txHash, agentId }
(submits transaction, waits for confirmation, updates agent record)
The agent is now an ERC-721 token. Its manifest lives on IPFS. Its action history is anchored to its agentId. Any third party can verify the agent's identity, owner, and reputation without trusting three.ws.
api/cron/erc8004-crawl.js runs every 15 minutes to index new IdentityRegistry mint events. Indexed agents appear in /discover and can be imported via /hydrate.
Solana ships an ERC-8004 analog without any custom on-chain program:
- Identity — Metaplex Core NFT minted via
registerSolanaAgent()(the asset pubkey is the agent ID). - Reputation + Validation — signed SPL Memo transactions referencing the agent asset pubkey, with a JSON envelope (
threews.feedback.v1/threews.validation.v1). Anyone can read every attestation about an agent viagetSignaturesForAddress(assetPubkey).
SDK:
import { attestFeedback, attestValidation, listAttestations } from '@nirholas/agent-kit';
await attestFeedback({ agentAsset, score: 5, network: 'devnet' });
await attestValidation({ agentAsset, taskHash: '0x…', passed: true, network: 'devnet' });
const rows = await listAttestations({ agentAsset, kind: 'all', network: 'devnet' });Server read endpoint: GET /api/agents/solana-attestations?asset=<pubkey>&kind=feedback|validation|all&network=devnet|mainnet.
Demo page: sdk/example/solana-attest.html.
Solana agents can ingest live pump.fun activity (GitHub social-fee claims, token graduations) as off-chain trust signals that feed into the agent's Solana reputation score and surface through the Empathy Layer in real time.
| Surface | Path | Purpose |
|---|---|---|
| MCP client | api/_lib/pumpfun-mcp.js | Cached JSON-RPC client to upstream pumpfun-claims-bot |
| Read API | api/agents/pumpfun.js | ?op=claims|graduations|token|creator |
| SSE feed | api/agents/pumpfun-feed.js | Live event stream, 90s window, auto-reconnects |
| Cron crawler | api/cron/pumpfun-signals.js | 15-min sweep → pumpfun_signals table |
| Skills | src/agent-skills-pumpfun-watch.js | recent-claims, token-intel, watch-start, watch-stop |
| Widget | src/widgets/pumpfun-feed.js | Live cards overlay |
| Reputation | api/agents/solana-reputation.js | pumpfun_signals block in response |
| Passport | api/agents/solana-card.js | pumpfun block on the agent card |
The crawler runs on a */15 * * * * schedule (see vercel.json) and writes into the pumpfun_signals table. Agents subscribed via watch-start react to incoming events through the existing protocol bus — no new event types required.
Full design and configuration in docs/solana-pumpfun.md.
The Postgres schema (api/_lib/schema.sql) is fully idempotent — all migrations use CREATE TABLE IF NOT EXISTS patterns. Safe to re-run on any environment.
Core tables:
-- Users
users (id, email, password_hash, display_name, avatar_url, plan, wallet_address, deleted_at)
-- 3D model files
avatars (id, owner_id, slug, name, description, storage_key, visibility,
tags, checksum_sha256, version, deleted_at)
-- Sessions
sessions (id, user_id, token_hash, user_agent, ip, expires_at, revoked_at)
-- Developer API keys
api_keys (id, user_id, prefix, token_hash, scope, expires_at, revoked_at)
-- Agent identities
agent_identities (id, user_id, name, description, avatar_id, skills,
meta, wallet_address, erc8004_agent_id, deleted_at)
-- Signed action log
agent_actions (id, agent_id, type, payload, source_skill,
signature, signer_address, created_at)
-- Memory store
agent_memories (id, agent_id, type, content, tags, context,
salience, expires_at, created_at)OAuth tables:
oauth_clients (client_id, client_secret_hash, redirect_uris, grant_types, scope, ...)
oauth_auth_codes (code, client_id, user_id, code_challenge, expires_at, consumed_at)
oauth_refresh_tokens(token_hash, client_id, user_id, scope, expires_at, revoked_at, ...)Wallet & signing:
user_wallets (user_id, address, chain_type, chain_id, is_primary)
siwe_nonces (nonce, address, issued_at, expires_at, consumed_at)
siws_nonces (same shape for Solana)Usage & quotas:
usage_events (user_id, api_key_id, client_id, avatar_id, kind, tool, status, bytes, latency_ms)
plan_quotas (plan, max_avatars, max_bytes_per_avatar, max_total_bytes)| Command | Description |
|---|---|
npm run dev |
Vite dev server on port 3000 with HMR |
npm run build |
Production build to dist/ |
npm run build:lib |
Build <agent-3d> web component library to dist-lib/ |
npm run build:artifact |
Build standalone Claude artifact viewer bundle |
npm run build:all |
build + build:lib + publish:lib |
npm run publish:lib |
Publish versioned CDN bundles to /agent-3d/ |
npm run test |
Run Vitest suite |
npm run verify |
Prettier check + Vite build (pre-deploy gate) |
npm run format |
Prettier write (entire repo) |
npm run deploy |
build:all + vercel --prod |
npm run clean |
Remove dist/ and dist-lib/ |
npm run fetch-animations |
Download animation clip assets |
npm run generate-icons |
Generate PWA icon set |
The project is built for Vercel. Deployment is one command:
npm run deployThis runs build:all then vercel --prod. Routing, rewrites, cache headers, and cron schedules are defined in vercel.json.
For preview deployments, push a branch — Vercel auto-deploys it with a preview URL.
Environment variables must be set in the Vercel dashboard (not in .env files). See Environment Variables for the full list.
For a traditional server deployment:
- Build:
npm run build→dist/ - Serve
dist/as static files (nginx, Caddy, Express) - Run
api/endpoints via Node.js (wrap with Express or use the Vercel dev adapter) - Connect to Postgres (Neon or self-hosted)
- Connect to S3-compatible storage (R2, MinIO, AWS S3)
- Schedule cron jobs with node-cron or systemd timers
Minimal nginx config:
server {
listen 80;
root /var/www/3d-agent/dist;
index index.html;
location /api {
proxy_pass http://localhost:3001;
}
location / {
try_files $uri $uri/ /index.html;
}
}# App
PUBLIC_APP_ORIGIN=https://three.ws # No trailing slash
# Database
DATABASE_URL=postgres://user:pass@host/db # Neon or any Postgres 15+
# Object storage (Cloudflare R2 or S3-compatible)
S3_ENDPOINT=https://...
S3_ACCESS_KEY_ID=...
S3_SECRET_ACCESS_KEY=...
S3_BUCKET=3d-agent-avatars
S3_PUBLIC_DOMAIN=https://cdn.three.ws # CDN base URL for public model URLs
# Redis (rate limiting)
UPSTASH_REDIS_REST_URL=...
UPSTASH_REDIS_REST_TOKEN=...
# Auth
JWT_SECRET=<base64> # openssl rand -base64 64
JWT_KID=k1 # Key ID (rotate by incrementing)
PASSWORD_ROUNDS=11 # bcrypt cost factor
# LLM
ANTHROPIC_API_KEY=sk-ant-...
CHAT_MODEL=claude-sonnet-4-6
CHAT_MAX_TOKENS=1024# Email (required for registration flow)
RESEND_API_KEY=...
# Error monitoring
SENTRY_DSN=...
# Privy (social/embedded wallets)
PRIVY_APP_ID=...
PRIVY_APP_SECRET=...
# Avatar regeneration
AVATURN_API_KEY=...
AVATAR_REGEN_PROVIDER=none # none | avaturn
# EIP-7710 permissions relayer
PERMISSIONS_RELAYER_ENABLED=false
AGENT_RELAYER_KEY=0x...
AGENT_RELAYER_ADDRESS=0x...
# Per-chain RPC URLs (add chains as needed)
RPC_URL_84532=https://sepolia.base.org
RPC_URL_8453=https://mainnet.base.org
# IPFS pinning
PINATA_JWT=...
WEB3_STORAGE_TOKEN=... # FallbackVITE_RPM_SUBDOMAIN=demo # Ready Player Me subdomain
VITE_PRIVY_APP_ID=...
VITE_AVATURN_EDITOR_URL=https://editor.avaturn.me/
VITE_AVATURN_DEVELOPER_ID=...The test suite uses Vitest. API tests mock the database and auth layer; frontend tests mock the viewer.
npm run test # All tests
npm run test -- tests/api/agents # Specific file
npm run verify # prettier check + vite buildTest coverage:
| Area | Files |
|---|---|
| Agent CRUD | tests/api/agents.test.js |
| Widget CRUD | tests/api/widgets.test.js |
| OAuth flow | tests/api/oauth-authorize.test.js, oauth-token.test.js |
| SIWE wallet auth | tests/api/siwe.test.js |
| LLM proxy | tests/api/llm-anthropic.test.js |
| Schema validation | tests/api/validate.test.js |
| API keys | tests/api/api-keys.test.js |
| Crypto utilities | tests/api/crypto.test.js |
| Embed CORS policy | tests/api/embed-policy.test.js |
| Animation slots | tests/src/animation-slots.test.js |
| Widget types | tests/src/widget-types.test.js |
Smart contract tests are in contracts/test/ and run via Foundry:
cd contracts && forge testSee CONTRIBUTING.md for the full contributor guide.
Quick rules:
- Match existing style — no reformatting adjacent code
- Every changed line should trace to the task
- Add tests for new API endpoints
- Run
npm run verifybefore opening a PR (Prettier + build check) - Keep PRs focused — one concern per PR
Branch conventions:
feat/...— new featuresfix/...— bug fixesrefactor/...— structural changes without behavior changesdocs/...— documentation only
Development tips:
- The viewer runs standalone at
/app— no auth, no backend required - Use
mode=viewin the<agent-3d>element to test rendering without a brain - Set
CHAT_MODEL=claude-haiku-4-5-20251001locally to keep API costs low during development - The MCP server can be tested with
curl— it's plain JSON-RPC over HTTP
Apache 2.0 — see LICENSE.
The three.js library (node_modules/three) is MIT licensed. The gltf-validator (node_modules/gltf-validator) is Apache 2.0. See each dependency's license for details.
Built with three.js, Claude, and a belief that AI deserves a body.



