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Releases: nickesc/modpack-lock

modpack-lock 0.8.1

10 Mar 02:15

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What's Changed

Full Changelog: 0.8.0...0.8.1

modpack-lock v0.8.0

10 Mar 02:03
2c2a717

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What's Changed

  • Converts modpack.json dependencies format to include version information by @nickesc in #33
  • This update contains breaking changes to the Jsonfile and modpack.json shapes.

Full Changelog: 0.7.0...0.8.0

modpack-lock 0.7.0

09 Mar 03:15

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What's Changed

  • Migrate codebase to TypeScript by @nickesc in #32
  • This release should not contain any breaking changes, but please report any issues if you encounter them in your utilizations of the library.

Full Changelog: 0.6.2...0.7.0

modpack-lock v0.6.2

15 Feb 00:21
197f580

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What's Changed

Full Changelog: 0.6.1...0.6.2

modpack-lock v0.6.1

14 Feb 23:12
9a44814

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Full Changelog: 0.6.0...0.6.1

modpack-lock v0.6.0

02 Feb 04:20
e8e97f9

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What's Changed

  • Add User-Agent headers for API calls and dependency columns in READMEs by @nickesc in #26
  • Add logger class, rewrite and cleanup logging calls, and refactor generation workflow by @nickesc in #27

Full Changelog: 0.5.0...0.6.0

modpack-lock v0.5.0

18 Jan 17:37
c8d0a86

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What's Changed

  • Adds license generation and improves prompting experience by @nickesc in #23
  • Adds .gitignore writing, improves init prompts by @nickesc in #24

Full Changelog: 0.4.0...0.5.0

modpack-lock v0.4.0

13 Jan 07:21
4dee326

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Adds run command support with folder and debug options.

Lets you run scripts defined in modpack.json's scripts field from the CLI. Similar to scripts field in package.json

Features:

  • run any bash script/command as defined in the modpack.json in the current or specified directory
  • debug output option for troubleshooting
  • pass all args and options after -- to the script
  • spawns the process the current shell

modpack-lock v0.3.2

13 Jan 01:25
cbd4500

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Refactors the way that default values for modpack.json fields are determined, including respecting existing configurations.

modpack-lock v0.3.1

12 Jan 22:12

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Fixes prompts so that if the user inputs a modpack name, the ID will be a slugified version of that string instead of the default string (based on the directory name).