β‘ Quick Start: Add both Manim skills to your AI agent instantly:
npx skills add adithya-s-k/manim_skill
A comprehensive collection of best practices, patterns, and examples for both Manim Community Edition and ManimGL (3Blue1Brown's version). This repository provides battle-tested code examples and guidelines for creating mathematical animations.
manim_skills_demo.mp4
- Repository: https://github.com/ManimCommunity/manim
- Focus: Community-maintained, stable, well-documented
- Best For: Production use, educational content, collaborative projects
- Command:
manimCLI - Import:
from manim import *
- Repository: https://github.com/3b1b/manim
- Focus: Grant Sanderson's (3Blue1Brown) original version with OpenGL rendering
- Best For: Interactive development, 3D scenes, rapid prototyping
- Command:
manimglCLI - Import:
from manimlib import *
Important: These are separate, incompatible frameworks. Code written for one will not work with the other without modifications.
- Python 3.7+ - Required
- FFmpeg - For video encoding
- LaTeX - For mathematical typesetting (TeX Live, MiKTeX, or MacTeX)
macOS:
brew install ffmpegUbuntu/Debian:
sudo apt update
sudo apt install ffmpegWindows: Download from https://ffmpeg.org/download.html and add to PATH
macOS:
brew install mactexUbuntu/Debian:
sudo apt install texlive-fullWindows: Install MiKTeX from https://miktex.org/download
# Using pip
pip install manim
# Using uv (recommended for this project)
uv pip install manim
# Verify installation
manim --versionDocumentation: https://docs.manim.community/
# Using pip
pip install manimgl
# Using uv (recommended for this project)
uv pip install manimgl
# Verify installation
manimgl --versionAdditional macOS (ARM) requirement:
arch -arm64 brew install pkg-config cairoThis repository provides two AI Agent Skills that can be installed with a single command using skills.sh:
# Install Manim Community Edition best practices
npx skills add adithya-s-k/manim_skill/skills/manimce-best-practices
# Install ManimGL best practices
npx skills add adithya-s-k/manim_skill/skills/manimgl-best-practices
# Or install both
npx skills add adithya-s-k/manim_skill/skills/manimce-best-practices adithya-s-k/manim_skill/skills/manimgl-best-practicesSkills are reusable capabilities for AI coding agents. Once installed, your AI assistant (like Claude, GitHub Copilot, or Cursor) automatically gains access to:
- β Domain-specific best practices
- β Working code examples
- β Common patterns and anti-patterns
- β Framework-specific knowledge
The skills follow the Agent Skills open standard and work across multiple AI tools.
manimce-best-practices - Automatically loads when:
- You import
from manim import * - You use the
manimCLI command - You work with Scene classes, mathematical animations, or LaTeX rendering
- You create educational videos or visual explanations with Manim Community
manimgl-best-practices - Automatically loads when:
- You import
from manimlib import * - You use the
manimglCLI command - You work with InteractiveScene, 3D rendering, or camera frame control
- You use interactive mode with
.embed()orcheckpoint_paste()
manim_skill/
βββ skills/
β βββ manimce-best-practices/ # Manim Community Edition skills
β β βββ SKILL.md # Skill metadata
β β βββ rules/ # Individual best practice guides
β β βββ animations.md
β β βββ scenes.md
β β βββ mobjects.md
β β βββ ...
β β
β βββ manimgl-best-practices/ # ManimGL skills
β βββ SKILL.md
β βββ rules/
β βββ animations.md
β βββ 3d.md
β βββ camera.md
β βββ ...
β
βββ tests/
βββ manimce/ # Tests for Community Edition
βββ manimgl/ # Tests for ManimGL
Each .md file contains:
- Best practices for specific Manim features
- Working code examples (all tested!)
- Common patterns and use cases
- Pitfalls to avoid
- API differences between versions
from manim import *
class BasicExample(Scene):
def construct(self):
circle = Circle()
circle.set_fill(BLUE, opacity=0.5)
circle.set_stroke(BLUE_E, width=4)
self.play(Create(circle))
self.wait()Run it:
manim -pql scene.py BasicExample
# -p: preview after rendering
# -q: quality (l=low, m=medium, h=high)from manimlib import *
class BasicExample(InteractiveScene):
def construct(self):
circle = Circle()
circle.set_fill(BLUE, opacity=0.5)
circle.set_stroke(BLUE_E, width=4)
self.play(ShowCreation(circle))
self.wait()Run it:
manimgl scene.py BasicExample --write_file
# --write_file: save video output
# -s: skip to last frame
# -w: write file without openingThis repository includes comprehensive tests to ensure all code examples work correctly.
# Test all files
uv run python tests/manimce/test_all_skills.py
# Test specific file
uv run python tests/manimce/test_all_skills.py animations.md
# Run with multiple workers (faster)
uv run python tests/manimce/test_all_skills.py -j 4# Test all files
uv run python tests/manimgl/test_all_skills.py
# Test specific file
uv run python tests/manimgl/test_all_skills.py 3d.md
# Run with multiple workers (use caution - can cause OOM)
uv run python tests/manimgl/test_all_skills.py -j 4Note: Parallel testing with many workers can cause out-of-memory errors. Use 4-6 workers max, or test files individually.
| Feature | Manim Community | ManimGL |
|---|---|---|
| Import | from manim import * |
from manimlib import * |
| CLI Command | manim |
manimgl |
| Scene Base Class | Scene, MovingCameraScene |
Scene, InteractiveScene |
| Creation Animation | Create() |
ShowCreation() |
| Text Class | Text(), MathTex() |
Text(), Tex() |
| 3D Rendering | Limited | Full OpenGL support |
| Interactive Mode | No | Yes (-se flag, .embed()) |
| Camera Control | MovingCameraScene |
self.camera.frame |
| Configuration | Python config | YAML files |
| Color Constants | Same | Same + variations (e.g., BLUE_A, BLUE_E) |
Start with these guides in skills/manimce-best-practices/rules/:
- scenes.md - Scene structure and lifecycle
- animations.md - Basic animation patterns
- mobjects.md - Creating and manipulating objects
- colors.md - Color systems and styling
- text.md - Text and LaTeX rendering
Start with these guides in skills/manimgl-best-practices/rules/:
- scenes.md - Scene types and InteractiveScene
- animations.md - Animation fundamentals
- camera.md - Camera movement and 3D orientation
- 3d.md - 3D object creation and rendering
- interactive.md - Interactive development workflow
Found an issue with an example? Want to add a new best practice?
- Ensure your code example works with the target Manim version
- Add it to the appropriate skill file
- Run the tests to verify:
uv run python tests/<version>/test_all_skills.py <filename> - Submit a pull request
This repository is licensed under the MIT License - see the LICENSE file for details.
Note: This license applies to the educational materials and code examples in this repository. The underlying Manim frameworks (Manim Community Edition and ManimGL) have their own respective licenses.
- Documentation: https://docs.manim.community/
- Discord: https://www.manim.community/discord/
- GitHub: https://github.com/ManimCommunity/manim
- Documentation: https://3b1b.github.io/manim/
- GitHub: https://github.com/3b1b/manim
- Tutorial Videos: Grant's YouTube channel
- 3Blue1Brown: https://www.youtube.com/@3blue1brown
- Manim Community: https://www.manim.community/
"Command not found: manim/manimgl"
- Verify installation:
pip list | grep manim - Check PATH configuration
- Try:
python -m manimorpython -m manimlib
LaTeX errors
- Install full LaTeX distribution (not basic)
- ManimCE: Try
manim --tex_template <template>with different templates - ManimGL: Check
custom_defaults.ymlfor LaTeX configuration
Video won't play
- Install media codecs for your OS
- Try different quality settings (
-ql,-qm,-qh) - Check FFmpeg installation:
ffmpeg -version
Out of Memory (parallel tests)
- Reduce worker count:
-j 2or-j 4 - Test files individually
- Close other applications
Import errors / wrong version
- Check you're importing the right version:
from manim import *β Manim Communityfrom manimlib import *β ManimGL
- Uninstall conflicting versions:
pip uninstall manim manimgl manimlib - Reinstall the version you need
This repository exists thanks to the incredible work of:
Creator of the original Manim animation engine and the 3Blue1Brown YouTube channel. Grant's pioneering work in mathematical visualization has inspired millions of learners worldwide and created an entirely new paradigm for explaining complex concepts through programmatic animation. His commitment to open-source education and visual storytelling has fundamentally changed how mathematics is taught and understood.
Website: https://www.3blue1brown.com/ YouTube: https://www.youtube.com/@3blue1brown Manim (ManimGL): https://github.com/3b1b/manim
The dedicated team and contributors who maintain Manim Community Edition, ensuring the framework remains accessible, well-documented, and actively developed. Their tireless efforts in creating comprehensive documentation, managing community support, and continuously improving the codebase have made mathematical animation accessible to educators, students, and creators everywhere.
Website: https://www.manim.community/ GitHub: https://github.com/ManimCommunity/manim Discord: https://www.manim.community/discord/
Both frameworks represent countless hours of development, documentation, community support, and creative problem-solving. This repository simply aims to organize and share knowledge about these powerful tools. All credit for the underlying technology goes to Grant Sanderson and the Manim Community contributors.
Thank you for making mathematical beauty programmable and accessible to all. πβ¨