Design engineer building product interfaces, mobile apps, developer tools, and systems that hold up on real devices.
I work across React Native, Next.js, interface systems, motion, and pragmatic product engineering. Currently design engineering at Silk, building personal products, and taking selective studio work through ninetynine digital.
| Project | What it shows |
|---|---|
| skillscan | Developer-tool judgment: static security scanning for Claude Code skills and MCP servers. |
| doomscroll | Mobile product thinking: React Native codebase-learning prototype with release-oriented structure. |
| prospector | AI product workflow: mining frustration signals into inspectable SaaS opportunities. |
| funnel | Product systems: learning-resource capture, review state, PDF handling, and Supabase foundations. |
| dev.maxwellyoung.info | Portfolio and writing surface for selected work. |
- raycast-streaks: small Raycast extension with clean command workflows.
- music_maxwell: public music release site with Next.js product foundations.
- dante: experimental Lua gameplay systems and native engine prototype.
- Interfaces that make state obvious instead of decorative.
- Mobile flows that survive real-device testing, latency, and awkward edge cases.
- Product systems that are simple enough to ship and structured enough to keep improving.
- Developer tools with clear failure modes and useful defaults.
More context: dev.maxwellyoung.info



