Skip to content

matiaskotlik/voxelspace

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Voxel Space rendering algorithm in Rust

Rust/ggez implementation of the Voxel Space algorithm from the Comanche games.

Maps are from https://github.com/s-macke/VoxelSpace/tree/master/maps

How do I run this?

If you want to build it yourself you can just clone and cargo run.

Otherwise, GH Actions builds binaries for Windows, OSX, and Linux here: https://github.com/qmatias/voxelspace/releases/latest if that's more your style.

Screenshots:

Screenshot 1 Screenshot 2

Inspiration:

About

Voxel Space rendering algorithm in Rust. From the old Comanche games, implemented with the ggez rust library.

Topics

Resources

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages