This is an example of a RTS style building placement in Unity.
Using the collider of the building to create a grid of matching size at runtime.
Each building can have its own build time.
Placing the building, if there isn't any collisions.
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This is an example of a RTS style building placement in Unity.
Using the collider of the building to create a grid of matching size at runtime.
Each building can have its own build time.
Placing the building, if there isn't any collisions.