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22 changes: 22 additions & 0 deletions challenges.js
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,27 @@ var requireDemo = function() {
};
};

// Simulates work-day traffic pattern
var spawnPatternWorkDayTraffic = [
// Person(s): spawn floor at some absolute time, go to some floor
{time: 1.0, fromFloor: 0, toFloor: 2, numPeople: 5, spawnProbability: 0.80}, // Morning, heading to office
{time: 1.0, fromFloor: 2, toFloor: 0, numPeople: 2, spawnProbability: 0.80},
{time: 2.0, fromFloor: 0, toFloor: 1, numPeople: 3, spawnProbability: 0.90},
{time: 5.0, fromFloor: 0, toFloor: 2, numPeople: 3, spawnProbability: 0.90}, // Some random people
{time: 7.0, fromFloor: 2, toFloor: 1, numPeople: 1, spawnProbability: 0.90},
{time: 12.0, fromFloor: 0, toFloor: 1, numPeople: 1, spawnProbability: 0.90},
{time: 25.0, fromFloor: 2, toFloor: 0, numPeople: 5, spawnProbability: 0.70}, // Lunch
{time: 30.0, fromFloor: 2, toFloor: 0, numPeople: 3, spawnProbability: 0.70},
{time: 30.0, fromFloor: 1, toFloor: 0, numPeople: 3, spawnProbability: 0.70},
{time: 33.0, fromFloor: 0, toFloor: 1, numPeople: 3, spawnProbability: 0.70}, // End Lunch
{time: 33.0, fromFloor: 0, toFloor: 2, numPeople: 5, spawnProbability: 0.70},
{time: 40.0, fromFloor: 2, toFloor: 0, numPeople: 2, spawnProbability: 0.95}, // Evening, heading home
{time: 42.0, fromFloor: 2, toFloor: 0, numPeople: 2, spawnProbability: 0.95},
{time: 42.0, fromFloor: 1, toFloor: 0, numPeople: 1, spawnProbability: 0.95},
{time: 43.0, fromFloor: 1, toFloor: 0, numPeople: 2, spawnProbability: 0.95},
{time: 45.0, fromFloor: 2, toFloor: 0, numPeople: 1, spawnProbability: 0.95}
];

/* jshint laxcomma:true */
var challenges = [
{options: {floorCount: 3, elevatorCount: 1, spawnRate: 0.3}, condition: requireUserCountWithinTime(15, 60)}
Expand All @@ -84,5 +105,6 @@ var challenges = [
,{options: {floorCount: 21, elevatorCount: 8, spawnRate: 1.5, elevatorCapacities: [6,8]}, condition: requireUserCountWithinTimeWithMaxWaitTime(2675, 1800, 45)}

,{options: {floorCount: 21, elevatorCount: 8, spawnRate: 1.5, elevatorCapacities: [6,8]}, condition: requireDemo()}
,{options: {floorCount: 3, elevatorCount: 1, spawnRate: 0.0, spawnPattern: spawnPatternWorkDayTraffic}, condition: requireUserCountWithinTime(35, 60)}
];
/* jshint laxcomma:false */
32 changes: 26 additions & 6 deletions world.js
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,13 @@ var createWorldCreator = function() {
return user;
};

creator.spawnUser = function(floorCount, floorHeight, floors, beginningFloor, destinationFloor) {
var user = creator.createRandomUser(floorCount, floorHeight);
user.moveTo(105+_.random(40), 0);
user.appearOnFloor(floors[beginningFloor], destinationFloor);
return user;
};

creator.spawnUserRandomly = function(floorCount, floorHeight, floors) {
var user = creator.createRandomUser(floorCount, floorHeight);
user.moveTo(105+_.random(40), 0);
Expand All @@ -65,7 +72,8 @@ var createWorldCreator = function() {

creator.createWorld = function(options) {
console.log("Creating world with options", options);
var defaultOptions = { floorHeight: 50, floorCount: 4, elevatorCount: 2, spawnRate: 0.5 };
var defaultOptions = { floorHeight: 50, floorCount: 4, elevatorCount: 2, spawnRate: 0.5, spawnPattern: [] };
var defaultSpawnPatternOptions = {time: 0.0, fromFloor: 0, toFloor: 1, numPeople: 0, spawnProbability: 1.0};
options = _.defaults(_.clone(options), defaultOptions);
console.log("Options after default are", options);
var world = {floorHeight: options.floorHeight, transportedCounter: 0};
Expand All @@ -75,6 +83,7 @@ var createWorldCreator = function() {
world.floors = creator.createFloors(options.floorCount, world.floorHeight);
world.elevators = creator.createElevators(options.elevatorCount, options.floorCount, world.floorHeight, options.elevatorCapacities);
world.elevatorInterfaces = _.map(world.elevators, function(e) { return asElevatorInterface({}, e, options.floorCount); });
world.spawnPattern = _.map(options.spawnPattern, function(sp) { return _.defaults(_.clone(sp), defaultSpawnPatternOptions); });
world.users = [];
world.transportedCounter = 0;
world.transportedPerSec = 0.0;
Expand Down Expand Up @@ -145,19 +154,31 @@ var createWorldCreator = function() {
});
});

var elapsedSinceSpawn = 1.001/options.spawnRate;
var elapsedSinceSpawn = (options.spawnRate === 0.0) ? 0.0 : (1.001/options.spawnRate);
var elapsedSinceStatsUpdate = 0.0;

// Main update function
world.update = function(dt) {
world.elapsedTime += dt;
elapsedSinceSpawn += dt;
elapsedSinceStatsUpdate += dt;
while(elapsedSinceSpawn > 1.0/options.spawnRate) {
elapsedSinceSpawn -= 1.0/options.spawnRate;
registerUser(creator.spawnUserRandomly(options.floorCount, world.floorHeight, world.floors));
if(options.spawnRate !== 0.0) {
while(elapsedSinceSpawn > 1.0/options.spawnRate) {
elapsedSinceSpawn -= 1.0/options.spawnRate;
registerUser(creator.spawnUserRandomly(options.floorCount, world.floorHeight, world.floors));
}
}

_.each(world.spawnPattern, function(spawnable) {
if(spawnable.hasOwnProperty('completed') || spawnable.time > world.elapsedTime) return;

for(var i=0; i < spawnable.numPeople; i++) {
if(_.random(0, 100) < ((1.0-spawnable.spawnProbability)*100)) continue;
registerUser(creator.spawnUser(options.floorCount, world.floorHeight, world.floors, spawnable.fromFloor, spawnable.toFloor));
}
spawnable.completed = true;
});

_.each(world.elevators, function(e) { e.update(dt); e.updateElevatorMovement(dt); });
_.each(world.users, function(u) {
u.update(dt);
Expand All @@ -173,7 +194,6 @@ var createWorldCreator = function() {
_.each(world.users, function(u) { u.updateDisplayPosition(); });
};


world.unWind = function() {
console.log("Unwinding", world);
_.each(world.elevators.concat(world.elevatorInterfaces).concat(world.users).concat(world.floors).concat([world]), function(obj) {
Expand Down