fix(retro-grid): replace the CSS perspective grid with a WebGL renderer#928
Merged
Yeom-JinHo merged 11 commits intomagicuidesign:mainfrom Mar 18, 2026
Merged
fix(retro-grid): replace the CSS perspective grid with a WebGL renderer#928Yeom-JinHo merged 11 commits intomagicuidesign:mainfrom
Yeom-JinHo merged 11 commits intomagicuidesign:mainfrom
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Description
This PR replaces
RetroGrid's CSS-based perspective renderer with a raw WebGL implementation to reduce flickering and aliasing while keeping the original API and overall visual style intact. It also keeps a built-in CSS fallback until WebGL is ready, avoids reinitializing the WebGL pipeline on prop updates, and handles WebGL context loss so the component degrades gracefully instead of going blank.Changes
perspective+ repeating gradient renderer with a raw WebGL shader rendererangle,cellSize,opacity,lightLineColor,darkLineColor)webglcontextlost/webglcontextrestoredby falling back to CSS on loss and rebuilding the pipeline on restoreangleandcellSizevalues so the CSS fallback matches the WebGL renderer’s bounds and edge-case behavioranimate-gridregistry/global CSS metadata and updated the docs/generated registry artifactsMotivation
The previous implementation relied on perspective-transformed 1px CSS gradients, which caused noticeable flickering and aliasing, especially near the horizon and top edges of the grid. WebGL gives us finer control over projection, sampling, anti-aliasing, and distance-based detail reduction, while the CSS fallback preserves first-paint behavior and compatibility for unsupported or recovering environments.
Breaking Changes
None.
Screenshots
BEFORE
2026-03-18.8.27.57.mov
AFTER
2026-03-18.8.29.32.mov