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440 changes: 323 additions & 117 deletions package-lock.json

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200 changes: 200 additions & 0 deletions prisma/game-v2.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,200 @@
const { PrismaClient, GameV2, GameDetails } = require("@prisma/client");
const ProgressBar = require('progress');

const prisma = new PrismaClient();

async function main() {
const games = await prisma.game.findMany({
where: {
deleted: false,
parent_game_id: null,
},
include: {
user: true,
favorite: true,
player_characters: {
include: {
role: true,
related_role: true,
},
},
demon_bluffs: {
include: {
role: true,
},
},
fabled: {
include: {
role: true,
},
},
grimoire: {
include: {
tokens: {
include: {
role: true,
related_role: true,
reminders: true,
player: true,
},
},
},
},
community: true,
associated_script: true,
},
});

var bar = new ProgressBar(':current / :total :bar :percent', { total: games.length });

for (const game of games) {
await prisma.gameV2.create({
data: {
id: game.id,
bgg_id: game.bgg_id,
created_at: game.created_at,
user: {
connect: {
user_id: game.user_id,
},
},
favorite: game.favorite
? {
create: {
user: {
connect: {
user_id: game.favorite.user_id,
},
},
},
}
: undefined,
characters: game.player_characters
? {
createMany: {
data: game.player_characters.map((character) => ({
name: character.name,
related: character.related,
alignment: character.alignment,
role_id: character.role_id,
related_role_id: character.related_role_id,
})),
},
}
: undefined,
ignore_for_stats: game.ignore_for_stats,
tags: game.tags,
waiting_for_confirmation: game.waiting_for_confirmation,
details: {
create: {
date: game.date,
privacy: game.privacy,
tags: game.tags,
script: game.script,
location_type: game.location_type,
location: game.location,
player_count: game.player_count,
traveler_count: game.traveler_count,
win_v2: game.win_v2,
image_urls: game.image_urls,
associated_script: game.associated_script
? {
connect: {
id: game.associated_script.id,
},
}
: undefined,
community: game.community
? {
connect: {
id: game.community_id,
},
}
: undefined,
demon_bluffs: game.demon_bluffs
? {
createMany: {
data: game.demon_bluffs.map((demonBluff) => ({
name: demonBluff.name,
role_id: demonBluff.role_id,
related: demonBluff.related,
})),
},
}
: undefined,
fabled: game.fabled
? {
createMany: {
data: game.fabled.map((fabled) => ({
name: fabled.name,
role_id: fabled.role_id,
related: fabled.related,
})),
},
}
: undefined,
grimoire: game.grimoire
? {
create: game.grimoire.map((grimoire) => ({
created_at: grimoire.created_at,
tokens: grimoire.tokens
? {
create: grimoire.tokens.map((token) => ({
alignment: token.alignment,
is_dead: token.is_dead,
used_ghost_vote: token.used_ghost_vote,
order: token.order,
created_at: token.created_at,
player_name: token.player_name,
role: token.role
? {
connect: {
id: token.role_id,
},
}
: undefined,
related_role: token.related_role_id
? {
connect: {
id: token.related_role_id,
},
}
: undefined,
player: token.player
? {
connect: {
user_id: token.player_id,
},
}
: undefined,
reminders: token.reminders
? {
createMany: {
data: token.reminders.map((reminder) => ({
reminder: reminder.reminder,
token_url: reminder.token_url,
created_at: reminder.created_at,
})),
},
}
: undefined,
})),
}
: undefined,
})),
}
: undefined,
},
},
},
});

bar.tick();
}
}

main()
.catch(console.error)
.finally(async () => {
await prisma.$disconnect();
});
170 changes: 170 additions & 0 deletions prisma/migrations/20241110162059_add_game_v2/migration.sql
Original file line number Diff line number Diff line change
@@ -0,0 +1,170 @@
/*
Warnings:

- A unique constraint covering the columns `[game_v2_id]` on the table `FavoriteGame` will be added. If there are existing duplicate values, this will fail.

*/
-- DropForeignKey
ALTER TABLE "FavoriteGame" DROP CONSTRAINT "FavoriteGame_game_id_fkey";

-- AlterTable
ALTER TABLE "Character" ADD COLUMN "game_v2_id" INTEGER;

-- AlterTable
ALTER TABLE "DemonBluff" ADD COLUMN "game_details_id" TEXT;

-- AlterTable
ALTER TABLE "Fabled" ADD COLUMN "game_details_id" TEXT;

-- AlterTable
ALTER TABLE "FavoriteGame" ADD COLUMN "game_v2_id" INTEGER,
ALTER COLUMN "game_id" DROP NOT NULL;

-- AlterTable
ALTER TABLE "ReminderToken" ADD COLUMN "token_v2_id" INTEGER;

-- CreateTable
CREATE TABLE "GameV2" (
"id" SERIAL NOT NULL,
"bgg_id" INTEGER,
"user_id" TEXT NOT NULL,
"game_id" TEXT NOT NULL,
"favorite_id" INTEGER,
"ignore_for_stats" BOOLEAN NOT NULL DEFAULT false,
"tags" TEXT[],
"waiting_for_confirmation" BOOLEAN NOT NULL DEFAULT false,
"created_at" TIMESTAMPTZ(6) DEFAULT CURRENT_TIMESTAMP,

CONSTRAINT "GameV2_pkey" PRIMARY KEY ("id")
);

-- CreateTable
CREATE TABLE "GameDetails" (
"id" TEXT NOT NULL,
"date" DATE NOT NULL DEFAULT CURRENT_TIMESTAMP,
"privacy" "PrivacySetting" NOT NULL DEFAULT 'PUBLIC',
"tags" TEXT[],
"script" TEXT NOT NULL,
"script_id" INTEGER,
"location_type" "LocationType" NOT NULL DEFAULT 'ONLINE',
"location" TEXT NOT NULL,
"community_id" INTEGER,
"player_count" INTEGER,
"traveler_count" INTEGER,
"win_v2" "WinStatus_V2" NOT NULL DEFAULT 'NOT_RECORDED',
"image_urls" TEXT[],

CONSTRAINT "GameDetails_pkey" PRIMARY KEY ("id")
);

-- CreateTable
CREATE TABLE "GrimoireV2" (
"id" SERIAL NOT NULL,
"created_at" TIMESTAMPTZ(6) NOT NULL DEFAULT CURRENT_TIMESTAMP,

CONSTRAINT "GrimoireV2_pkey" PRIMARY KEY ("id")
);

-- CreateTable
CREATE TABLE "TokenV2" (
"id" SERIAL NOT NULL,
"role_id" TEXT,
"related_role_id" TEXT,
"alignment" "Alignment" NOT NULL,
"is_dead" BOOLEAN NOT NULL DEFAULT false,
"used_ghost_vote" BOOLEAN NOT NULL DEFAULT false,
"order" INTEGER NOT NULL,
"created_at" TIMESTAMPTZ(6) NOT NULL DEFAULT CURRENT_TIMESTAMP,
"grimoire_id" INTEGER NOT NULL,
"player_name" TEXT NOT NULL DEFAULT '',
"player_id" TEXT,

CONSTRAINT "TokenV2_pkey" PRIMARY KEY ("id")
);

-- CreateTable
CREATE TABLE "_Storyteller" (
"A" TEXT NOT NULL,
"B" TEXT NOT NULL
);

-- CreateTable
CREATE TABLE "_GameDetailsToGrimoireV2" (
"A" TEXT NOT NULL,
"B" INTEGER NOT NULL
);

-- CreateIndex
CREATE UNIQUE INDEX "GameV2_bgg_id_key" ON "GameV2"("bgg_id");

-- CreateIndex
CREATE UNIQUE INDEX "GameV2_favorite_id_key" ON "GameV2"("favorite_id");

-- CreateIndex
CREATE UNIQUE INDEX "_Storyteller_AB_unique" ON "_Storyteller"("A", "B");

-- CreateIndex
CREATE INDEX "_Storyteller_B_index" ON "_Storyteller"("B");

-- CreateIndex
CREATE UNIQUE INDEX "_GameDetailsToGrimoireV2_AB_unique" ON "_GameDetailsToGrimoireV2"("A", "B");

-- CreateIndex
CREATE INDEX "_GameDetailsToGrimoireV2_B_index" ON "_GameDetailsToGrimoireV2"("B");

-- CreateIndex
CREATE UNIQUE INDEX "FavoriteGame_game_v2_id_key" ON "FavoriteGame"("game_v2_id");

-- AddForeignKey
ALTER TABLE "FavoriteGame" ADD CONSTRAINT "FavoriteGame_game_id_fkey" FOREIGN KEY ("game_id") REFERENCES "Game"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "FavoriteGame" ADD CONSTRAINT "FavoriteGame_game_v2_id_fkey" FOREIGN KEY ("game_v2_id") REFERENCES "GameV2"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "GameV2" ADD CONSTRAINT "GameV2_user_id_fkey" FOREIGN KEY ("user_id") REFERENCES "UserSettings"("user_id") ON DELETE RESTRICT ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "GameV2" ADD CONSTRAINT "GameV2_game_id_fkey" FOREIGN KEY ("game_id") REFERENCES "GameDetails"("id") ON DELETE RESTRICT ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "GameDetails" ADD CONSTRAINT "GameDetails_community_id_fkey" FOREIGN KEY ("community_id") REFERENCES "Community"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "GameDetails" ADD CONSTRAINT "GameDetails_script_id_fkey" FOREIGN KEY ("script_id") REFERENCES "Script"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "TokenV2" ADD CONSTRAINT "TokenV2_role_id_fkey" FOREIGN KEY ("role_id") REFERENCES "Role"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "TokenV2" ADD CONSTRAINT "TokenV2_related_role_id_fkey" FOREIGN KEY ("related_role_id") REFERENCES "Role"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "TokenV2" ADD CONSTRAINT "TokenV2_grimoire_id_fkey" FOREIGN KEY ("grimoire_id") REFERENCES "GrimoireV2"("id") ON DELETE RESTRICT ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "TokenV2" ADD CONSTRAINT "TokenV2_player_id_fkey" FOREIGN KEY ("player_id") REFERENCES "UserSettings"("user_id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "ReminderToken" ADD CONSTRAINT "ReminderToken_token_v2_id_fkey" FOREIGN KEY ("token_v2_id") REFERENCES "TokenV2"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "Character" ADD CONSTRAINT "Character_game_v2_id_fkey" FOREIGN KEY ("game_v2_id") REFERENCES "GameV2"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "DemonBluff" ADD CONSTRAINT "DemonBluff_game_details_id_fkey" FOREIGN KEY ("game_details_id") REFERENCES "GameDetails"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "Fabled" ADD CONSTRAINT "Fabled_game_details_id_fkey" FOREIGN KEY ("game_details_id") REFERENCES "GameDetails"("id") ON DELETE SET NULL ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "_Storyteller" ADD CONSTRAINT "_Storyteller_A_fkey" FOREIGN KEY ("A") REFERENCES "GameDetails"("id") ON DELETE CASCADE ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "_Storyteller" ADD CONSTRAINT "_Storyteller_B_fkey" FOREIGN KEY ("B") REFERENCES "UserSettings"("user_id") ON DELETE CASCADE ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "_GameDetailsToGrimoireV2" ADD CONSTRAINT "_GameDetailsToGrimoireV2_A_fkey" FOREIGN KEY ("A") REFERENCES "GameDetails"("id") ON DELETE CASCADE ON UPDATE CASCADE;

-- AddForeignKey
ALTER TABLE "_GameDetailsToGrimoireV2" ADD CONSTRAINT "_GameDetailsToGrimoireV2_B_fkey" FOREIGN KEY ("B") REFERENCES "GrimoireV2"("id") ON DELETE CASCADE ON UPDATE CASCADE;
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