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Maps Xbox controller inputs to existing game actions using the Standard Gamepad API layout: - A button → Fire (Space) - B button → Return to menu (Escape) - Start button → Start / pause / resume (Enter) - D-Pad Up → Thrust (ArrowUp) - D-Pad Left → Turn left (ArrowLeft) - D-Pad Right → Turn right (ArrowRight) - Left thumbstick X/Y → Turn left/right and thrust (0.5 deadzone) Gamepad state is tracked separately from keyboard state so neither input source can accidentally clear the other. pollGamepad() is called once per animation frame in updateFrame() before input is processed. https://claude.ai/code/session_01FJ5AiP5JUoWm8boiaxVU1g
- LT (button 6) → thrust (ArrowUp) - RT (button 7) → fire (Space) - Remove A button fire binding (triggers are now primary) https://claude.ai/code/session_01FJ5AiP5JUoWm8boiaxVU1g
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Enter (mapped from gamepad Start) was only handled in menu/game-over and paused states. Add the playing→paused transition so controller-only users can pause mid-game, mirroring the existing KeyP behaviour. https://claude.ai/code/session_01FJ5AiP5JUoWm8boiaxVU1g
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