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LacertaEngine

Game Engine made on my spare time to learn engine and graphics programming. For now, the engine is focused on 3D rendering with a DX11 renderer and a PBR shader.

Features :

  • DX11 Forward renderer
  • Directional light
  • Multiples points lights
  • Multiples meshes
  • Normal mapping
  • PBR Shading (albedo, normal, metallic, ao for now)
  • Cube Maps Skyboxes
  • ECS with entt
  • 2D UI with imgui
  • Shadow Mapping
  • IBL
Engine Editor
alt text
Damaged Helmet
Point Lights PBR Shadow Maps

Things I want to add :

  • Better Cascaded Shadow maps
  • Deferred rendering
  • DX12 support
  • Render thread
  • Virtual shadow maps

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Lacerta Game Engine

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