D3D12 Deferred Renderer - Custom C++ Engine
| PBR / IBL / CSM |
|---|
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| 100 Point Lights |
|---|
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| Water Rendering |
|---|
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Features :
- Deferred shading
- Transparency forward pass
- PBR
- IBL
- Instancing
- Directionnal / Point lights
- Lights volumes
- Shadow Maps
- Water Rendering
- Tesselation
- Screen Space Reflections
- Refraction (distortion)
RoadMap :
- CSM
- SSAO
- AA (TAA or FXAA)


