This is a csharp demo project that uses Flutter's Impeller 2D render library and DotGLFW. I also added a demo project that uses Avalonia and an Impeller control based on Avalonia.OpenGL. I havn't figured out yet how to enable MSAA (multisampling) for Avalonia.OpenGL so the rendering for the latter has jaggies.
jpmikkers/Baksteen.Graphics.Impeller
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