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Кинетограф Gesture Synthesizer Engine

A real-time gesture-controlled audio synthesizer that uses computer vision to track hand movements and generate sound through FM synthesis. Built with Web Audio API, MediaPipe Hands, and SharedArrayBuffer for ultra-low latency performance.

🎯 Overview

This application transforms hand gestures captured via webcam into musical sound using frequency modulation (FM) synthesis. The system processes hand position, pinch gestures, and rotation in real-time to control audio parameters, creating an intuitive gesture-to-sound mapping interface.

🏗️ Architecture

Core Components

┌─────────────────────────────────────────────────────┐
│              MAIN THREAD                            │
│  ┌─────────────┐    ┌─────────────────────────┐     │
│  │   Camera    │───▶│   MediaPipe Hands       │     │
│  │   (WebRTC)  │    │   (WebGL accelerated)   │     │
│  └─────────────┘    └───────────┬─────────────┘     │
│                                 │                   │
│                    Writes @ 30Hz│                   │
│                                 ▼                   │
│         ╔═══════════════════════════════════╗       │
│         ║     SharedArrayBuffer (32B)       ║       │
│         ║  [X1,Y1,P1,R1,X2,Y2,P2,R2]        ║       │
│         ╚═══════════════════════════════════╝       │
│                                                   │
└─────────────────────────────────────────────────────┘
                        ▲
                        │ Reads @ 44.1kHz
                        │ (lock-free)
           ┌────────────┴────────────┐
           │     AudioWorklet        │ ◀── Separate Thread
           │    (FM Synthesis)       │
           └─────────────────────────┘

Data Flow

  1. Camera Capture: WebRTC captures video at 30fps
  2. Hand Tracking: MediaPipe Hands processes frames on the main thread using WebGL acceleration
  3. Gesture Analysis: Extracts wrist position (X,Y), pinch distance, and hand rotation
  4. Data Transfer: Writes gesture data to SharedArrayBuffer (or postMessage fallback)
  5. Audio Synthesis: AudioWorklet reads gesture data at 44.1kHz sample rate
  6. Sound Generation: FM synthesis creates audio based on gesture parameters

SharedArrayBuffer Layout

The 32-byte SharedArrayBuffer contains 8 Float32 values:

Index Parameter Description
0 Hand1_X Wrist X position (0.0-1.0)
1 Hand1_Y Wrist Y position (0.0-1.0)
2 Hand1_Pinch Pinch strength (0.0-1.0)
3 Hand1_Rotation Hand rotation in radians
4 Hand2_X Second hand X position
5 Hand2_Y Second hand Y position
6 Hand2_Pinch Second hand pinch strength
7 Hand2_Rotation Second hand rotation

✨ Features

Real-Time Audio Synthesis

  • FM Synthesis: Frequency modulation with gesture-controlled parameters
  • Multi-Timbral: Support for up to 2 simultaneous hands
  • Dynamic Range: Pinch gestures control audio gain (0-25%)
  • Smooth Transitions: Built-in smoothing prevents audio artifacts

Gesture Mapping

  • Pitch Control: Hand Y-position maps to frequency (200Hz-800Hz range)
  • Modulation: Hand X-position controls modulation frequency
  • Volume: Pinch gesture between thumb and index finger controls gain
  • Rotation: Hand rotation angle available for future modulation

Performance Optimizations

  • SharedArrayBuffer: Lock-free communication between threads
  • AudioWorklet: Dedicated audio processing thread at 44.1kHz
  • WebGL Acceleration: GPU-accelerated computer vision
  • Fallback Mode: postMessage compatibility for non-isolated contexts

User Interface

  • Live Video Feed: Real-time camera preview with hand landmark overlay
  • Status Monitoring: Visual indicators for all system components
  • Data Console: Real-time gesture parameter display
  • Cross-Origin Isolation: Automatic detection and guidance

🚀 Getting Started

Prerequisites

  • Modern web browser with WebRTC support
  • Webcam access
  • HTTPS or localhost for camera permissions

Quick Start

  1. Clone the repository

    git clone https://github.com/intermosh/kinetograf-core
    cd kinetograf-core
  2. Start the server (choose one option):

    Option A: Node.js

    node server.js

    Option B: Python

    pip install flask
    python server.py
  3. Open in browser

    • Navigate to: http://127.0.0.1:5500
    • Important: Use 127.0.0.1, not localhost
    • Hard refresh: Ctrl+Shift+R (or Cmd+Shift+R on Mac)
    • Or try incognito/private browsing mode
  4. Grant permissions

    • Allow camera access when prompted
    • Click "▶ Initialize Engine"
  5. Start gesturing

    • Make a pinch gesture to produce sound
    • Move hand up/down to change pitch
    • Move hand left/right for modulation

SharedArrayBuffer Setup

For optimal zero-latency performance, the application requires cross-origin isolation:

  • COOP (Cross-Origin-Opener-Policy): same-origin
  • COEP (Cross-Origin-Embedder-Policy): credentialless

The provided servers automatically set these headers. If SharedArrayBuffer is unavailable, the app falls back to postMessage communication with ~1-3ms additional latency.

🔧 Technical Details

Audio Synthesis Algorithm

// FM Synthesis with gesture control
const baseFreq = 200 + (1 - handY) * 600;  // 200-800Hz from Y position
const modFreq = 2 + handX * 8;             // 2-10Hz modulation from X
const gain = handPinch * 0.25;             // 0-25% gain from pinch

// Generate sample
const modulator = Math.sin(phase2 * 2 * Math.PI);
const freqMod = baseFreq + modulator * 30 * handX;
const sample = Math.sin(phase * 2 * Math.PI) * gain;

Hand Tracking Pipeline

  1. Detection: MediaPipe Hands model processes RGB frames
  2. Landmarks: 21 3D hand landmarks extracted per frame
  3. Gesture Analysis:
    • Wrist position: Landmark 0
    • Pinch: Distance between thumb tip (4) and index tip (8)
    • Rotation: Angle between index MCP (5) and pinky MCP (17)

Performance Characteristics

  • Latency: <10ms end-to-end (SharedArrayBuffer mode)
  • CPU Usage: ~20-30% on modern hardware
  • Memory: ~50MB (MediaPipe model + video buffers)
  • Frame Rate: 30fps video, 44.1kHz audio

🛠️ Development

Project Structure

gesture-engine-shared-buffer/
├── index.html          # Main application (HTML/CSS/JS)
├── server.js           # Node.js development server
├── server.py           # Python Flask development server
├── requirements.txt    # Python dependencies
└── __pycache__/        # Python bytecode cache

Key Technologies

  • Frontend: Vanilla JavaScript ES6 modules
  • Styling: Tailwind CSS (CDN)
  • Computer Vision: MediaPipe Hands
  • Audio: Web Audio API + AudioWorklet
  • Concurrency: SharedArrayBuffer
  • Servers: Node.js HTTP, Python Flask

Browser Compatibility

  • Optimal: Chrome 91+, Edge 91+ (SharedArrayBuffer support)
  • Fallback: Firefox, Safari (postMessage mode)
  • Requirements: WebRTC, WebGL, AudioWorklet

📊 Monitoring & Debugging

Status Indicators

  • Camera: Green when video stream active
  • MediaPipe: Green when hand tracking initialized
  • Audio Worklet: Green when synthesis engine running
  • SharedArrayBuffer: Green when zero-latency mode active

Console Output

  • Real-time gesture data logging
  • System initialization messages
  • Performance warnings and errors
  • Cross-origin isolation status

Data Visualization

  • Live parameter display (X, Y, Pinch, Rotation)
  • Hand landmark overlay on video feed
  • Pinch gesture visualization (connecting line)

🔮 Future Enhancements

  • Multi-Hand Synthesis: Independent voices for each hand
  • Advanced Gestures: More complex gesture recognition
  • Audio Effects: Reverb, delay, filtering
  • MIDI Output: Standard MIDI protocol support
  • Recording: Audio capture and export
  • Machine Learning: Gesture-to-sound model training

📄 License

This project is open source. See individual component licenses for MediaPipe and Web Audio API usage terms.

🤝 Contributing

Contributions welcome! Areas of interest:

  • Audio synthesis algorithms
  • Gesture recognition improvements
  • Performance optimizations
  • Cross-platform compatibility
  • Documentation and examples

🙏 Acknowledgments

  • MediaPipe: Google's computer vision framework
  • Web Audio API: W3C audio processing standard
  • SharedArrayBuffer: Modern web concurrency primitive
  • Tailwind CSS: Utility-first CSS framework

About

An experimental audio engine powered by computer vision. It converts hand gestures into real-time FM synthesis using SharedArrayBuffer for a block-free data stream.

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