This is a basic flight simulator written in C++ using OpenGL for the introductory computer graphics class (CS 418) at University of Illinois. Consequently, this code was originally written sometime in the spring of 2012; I've merely cleaned it up a little.
To build on OS X or Linux, simply run make and execute with ./flightsim
To play, you can use either the arrow keys or WASD.
The inundation levels can be changed with the + and - keys.
The poly size can be increased with f and decreased with c.
To exit, type C-c in your terminal.
You can remove the object files etc by running make clean.
If you have trouble compiling this on Arch Linux,
sudo pacman -S mesa glfw-x11 glew

