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Flight Sim with poly count turned up

Intro

This is a basic flight simulator written in C++ using OpenGL for the introductory computer graphics class (CS 418) at University of Illinois. Consequently, this code was originally written sometime in the spring of 2012; I've merely cleaned it up a little.

Instructions

To build on OS X or Linux, simply run make and execute with ./flightsim

To play, you can use either the arrow keys or WASD.
The inundation levels can be changed with the + and - keys.
The poly size can be increased with f and decreased with c.

To exit, type C-c in your terminal.

You can remove the object files etc by running make clean.

Flight Sim with low poly count

Troubleshooting

If you have trouble compiling this on Arch Linux,
sudo pacman -S mesa glfw-x11 glew

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Flight simulator written in OpenGL

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