feat(encoder): add VK_VALVE_video_encode_rgb_convertion#14
Open
porkloin wants to merge 2 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds an opt-in RGB-direct encode path via
VK_VALVE_video_encode_rgb_conversion. If a device advertises support for the extension and the caller opts in with `EncodeConfig::with_rgb_input(true), the encoder will take an already RGB formattied input image and functionally skip the conversion step. This has been wired in for H264, HEVC, and AV1.If support isn't detected, it's a no-op.
For now, this extension only has support on AMD cards, but hopefully additional vendors will get support soon. Tested on 9070XT.
Note: this PR is stacked on top of the commit for #12 because it depends on the work there/would be messy to merge without it. Once #12 is in, I'll rebase without the cherry pick.