Action Manager current implementation is excellent for turn-based games where things happen in real time, but in games where there's a discrete model-view-component architecture and where events can be processed immediately, this isn't a very good way to go, especially when rendering these events.
My proposal is an ActionManager that prepares a list of events that the developer can retrieve after manually calling the processing of those events. This will require some rewrites and some thinking to get right.
Action Manager current implementation is excellent for turn-based games where things happen in real time, but in games where there's a discrete model-view-component architecture and where events can be processed immediately, this isn't a very good way to go, especially when rendering these events.
My proposal is an ActionManager that prepares a list of events that the developer can retrieve after manually calling the processing of those events. This will require some rewrites and some thinking to get right.