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Spearhead

Spearhead is a framework designed to simplify the implementation and development of turn-based games, especially those with dynamic systems. It's probably overkill for something like Balatro, but should be good for tactics games, etc.

Usage

This section is a work in progress.s

It is highly recommended that you define your battles, phases, and so forth as extension classes with the type parameters filled out, i.e. class MyBattle : Battle<MyContext> {...}.

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Spearhead is a framework to simplify the development of turn-based systems in games. It's meant to be engine-independant.

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