v0.26.11: DX12 indirect dispatch/draw (BUG-DX12-012)#164
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…ture (BUG-DX12-012) Implement DispatchIndirect, DrawIndirect, DrawIndexedIndirect on DX12. Pre-create three ID3D12CommandSignature objects at device init (Rust wgpu-hal pattern): dispatch 12B, draw 16B, draw indexed 20B stride. DX12 was the last GPU backend with stub indirect methods.
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Summary
ExecuteIndirectwith pre-createdID3D12CommandSignatureobjects (Rust wgpu-hal pattern)Test plan
go build ./...— Windows, Linux, macOSgo test ./...— all passgolangci-lint run— 0 issues on all 3 platformsgofmt -l .— cleandx12/device.rs:142-174,dx12/command.rs:1599-1630