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vibe-space

A turn-based top-down space shooter built in Godot 4.5 (GDScript).

Gameplay

The game alternates between two phases:

  • Planning — drag the mouse from your ship to set a thrust vector. A dotted path preview shows where your current momentum + planned thrust will carry you.
  • Simulation — the world plays out for a fixed 2-second slice, then pauses again.

Destroy all enemy ships to win.

Physics

All bodies have mass and move under Newtonian physics. Velocity is never set directly — it results from forces:

  • Thrust — player and enemies apply engine thrust each tick (clamped to engine max)
  • Gravity — massive bodies (ships, accumulated cargo) attract each other: F = G·m₁·m₂/r²
  • Explosions — blast impulses are mass-weighted (lighter objects get thrown further)
  • Tractor beam — spring force during reel-in; rigid pendulum constraint when over cargo capacity
  • Collisions — momentum-conserving impulse exchange

Weapons

Slot Weapon Colour Notes
[1] Missile Red Fires forward, dumb
[2] Homing Lime Light homing toward nearest enemy
[3] Mine Amber Dropped with player velocity; 1 s arming, 0.2 s trigger delay

Scrap & Tractor Beam

Scrap floats in space and is ejected from destroyed enemy ships. Toggle the TRACTOR beam to pull nearby scrap aboard. Absorbed scrap adds to your ship's mass (max 4 t cargo). Scrap that exceeds capacity stays tethered as a pendulum — awkward to fly with, but counts toward end-of-round score.

Controls

Input Action
Mouse Aim thrust vector
Left click Confirm and start simulation
Space / Fire button Fire selected weapon
1 / 2 / 3 Select weapon slot
T / Tractor button Toggle tractor beam

Project Structure

File Role
game.gd All game logic — state, phases, input, simulation, AI dispatch
game_renderer.gd All rendering — reads game state, never writes it
physics_sim.gd Newtonian force utilities (gravity)
game_world.tscn Main scene

Development Workflow

Tasks and issues are tracked with beads (bd). The docs/superpowers/ directory holds design specs and implementation plans.

About

Vibecoding playground: the turn-based space game i've always wanted to build.

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