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Dungeon Crawler Game built with React.js

This project is part of the FreeCodeCamp Data Visualization Certification.

Objectives:

  • I have health, a level, and a weapon. I can pick up a better weapon. I can pick up health items.

  • All the items and enemies on the map are arranged at random.

  • I can move throughout a map, discovering items.

  • I can move anywhere within the map's boundaries, but I can't move through an enemy until I've beaten it.

  • Much of the map is hidden. When I take a step, all spaces that are within a certain number of spaces from me are revealed.

  • When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.

  • When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.

  • When I find and beat the boss, I win.

  • The game should be challenging, but theoretically winnable.

Built with React.js

All game sprites downloaded from OpenGameArt [https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental]

Live Demo Here

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A Dungeon Crawler Game built with React.js

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