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Noise Goblin

Prototype 2

Description

An application for the ESP32-S3 board to trigger random sound-bytes.

The project is inspired by a "toy-button" that can be loaded up with MP3-files which it then plays randomly on each button press. Another big inspiration comes an online collection of sound-bytes accessible via a private RESTful API.

This project combines both: Pressing the button will fetch a random sound-byte from this online collection and play it.

Wiring

See https://app.cirkitdesigner.com/project/fc8b766f-41c9-44f6-97f5-d1bfeb38f578

Wiring

Project Plan

See GitHub milestones at https://github.com/exhuma/noise-goblin/milestones

Development Setup

Prerequisites

Dev-Container

The project comes with a dev-container configuration for Visual Studio Code. This allows you to develop inside a container with all necessary dependencies pre-installed.

If the PlatformIO integration fails, you can still build and run the project using the command line inside the dev-container (see below).

It seems that having the PlatformIO extension installed on the host-machine can cause issues with the integration. If you encounter problems, try disabling the extension in your host environment and reloading the dev-container.

Building and running

This project uses PlatformIO environments defined in platformio.ini.

  • Build for ESP32:

    pio run -e esp32
    
  • Upload to ESP32:

    pio run -e esp32 --target upload
    
  • Open serial monitor for ESP32:

    pio device monitor -e esp32
    
  • Build POSIX (local test binary):

    pio run -e posix
    
  • Clean build artifacts:

    # clean ESP32
    pio run -e esp32 -t clean
    
    # clean POSIX
    pio run -e posix -t clean
    
  • Static analysis / code check (PlatformIO):

    pio check -e esp32
    

Platform Support

  • ESP32: IoT and embedded applications
  • POSIX: Linux, macOS, and Windows (via MinGW/w64devkit). For testing purposes only.

About

Source Repository for a playful hardware button to inject randpm sound bytes into real life.

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