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Releases: ewylson/custom-pathfinding

1.0-stable

02 Aug 15:16

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The first stable release :)

This release introduces the initial stable version of the custom pathfinding module for Godot Engine 4.

This module provides pathfinding based on the engine’s built-in A* algorithm, with customizable settings. It implements core features similar to NavigationAgent2D but without depending on Godot’s complex experimental navigation system. Additionally, it supports visual debugging to help track and analyze pathfinding behavior.